示例#1
0
 // Mutable by Player
 // Add body-sensor/effector mutations here and cleanup Brain Genome
 void SetToMutatedCopyOfParentGenome(BodyGenome parent, MutationSettingsInstance settings)
 {
     appearanceGenome.SetToMutatedCopyOfParentGenome(parent.appearanceGenome, settings);
     coreGenome.SetToMutatedCopyOfParentGenome(parent.coreGenome, settings);
     unlockedTech            = unlockedTech.GetMutatedCopy();
     newlyUnlockedNeuronInfo = GetNewlyUnlockedNeurons(parent);
 }