// Mutable by Player // Add body-sensor/effector mutations here and cleanup Brain Genome void SetToMutatedCopyOfParentGenome(BodyGenome parent, MutationSettingsInstance settings) { appearanceGenome.SetToMutatedCopyOfParentGenome(parent.appearanceGenome, settings); coreGenome.SetToMutatedCopyOfParentGenome(parent.coreGenome, settings); unlockedTech = unlockedTech.GetMutatedCopy(); newlyUnlockedNeuronInfo = GetNewlyUnlockedNeurons(parent); }