示例#1
0
    public static void InitializeLibrary()
    {
        /* 初期化カウンタの更新 */
        CriFsPlugin.initializationCount++;
        if (CriFsPlugin.initializationCount != 1)
        {
            return;
        }

        /* シーン実行前に初期化済みの場合は終了させる */
        if (CriFsPlugin.IsLibraryInitialized() == true)
        {
            CriFsPlugin.FinalizeLibrary();
            CriFsPlugin.initializationCount = 1;
        }

        /* 初期化パラメータが設定済みかどうかを確認 */
        if (CriFsPlugin.isConfigured == false)
        {
            Debug.Log("[CRIWARE] FileSystem initialization parameters are not configured. "
                      + "Initializes FileSystem by default parameters.");
        }

        /* ライブラリの初期化 */
        CriFsPlugin.criFsUnity_Initialize();
    }
示例#2
0
    public static void InitializeLibrary()
    {
        /* 初期化カウンタの更新 */
        CriFsPlugin.initializationCount++;
        if (CriFsPlugin.initializationCount != 1)
        {
            return;
        }

        /* CriWareInitializerが実行済みかどうかを確認 */
        bool initializerWorking = CriWareInitializer.IsInitialized();

        if (initializerWorking == false)
        {
            Debug.Log("[CRIWARE] CriWareInitializer is not working. "
                      + "Initializes FileSystem by default parameters.");
        }

        /* ライブラリの初期化 */
        CriFsPlugin.criFsUnity_Initialize();
    }