private void sailSpeedControl() { if (durability > 0) { currentSpeed = Mathf.Lerp(currentSpeed, decisionSpeed, Time.deltaTime); //currentSpeed를 속도로 전진한다. //driveCrew의 항해속도 보너스를 적용시킴 if (driveCrew != null) { currentSpeed = currentSpeed + (currentSpeed * (driveCrew.getsailing_speed() / 100)); } shipModel.transform.position += currentSpeed * shipModel.transform.up * 0.016f; } }