// Use this for initialization void Start() { creatureList = new CreatureList(); UIPanelDictionary = new Dictionary <Creature, GameObject>(); PopulateStore(creatureList); uiManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>(); }
public void RemoveCreaturFromWorld(Entities entity) { if (CreatureList.Count > 0 && CreatureList.Count != 0) { CreatureList.Remove(entity); } }
void Window_Loaded(object sender, RoutedEventArgs e) { using (var conn = new MySqlConnection(Settings.Default.ConnectionString)) { conn.Open(); using (var command = new MySqlCommand("select entry, name from creature_template", conn)) { var reader = command.ExecuteReader(); CreatureList.Clear(); while (reader.Read()) { CreatureList.Add(new CreatureEntry { Id = reader.GetInt32(0), Name = reader.GetString(1) }); } if (Id != 0) { var entry = CreatureList.FirstOrDefault(x => x.Id == Id); list.SelectedItem = entry; list.ScrollIntoView(entry); } } } }
public void Update() { foreach (Creature newParent in ParentList) { CreatureList.Add(new Creature(this, newParent)); } ParentList.Clear(); // 当たり判定用にどこにいるかを登録 foreach (Creature creature in CreatureList.Where(x => x.Existence == true)) { Land.AddCList(creature.Position, creature); } // Creatureの更新 bool isTimeToUpdate = (++timer % timerMax) == 0; if (isTimeToUpdate) { foreach (Creature creature in CreatureList.Where(x => x.Existence == true)) { creature.Update(); } } foreach (Creature creature in CreatureList.Where(x => x.Existence == true)) { creature.Move(); } hasTimerUpdated = false; // 消去フラグの立った生物は削除 CreatureList.RemoveAll(x => x.Existence == false); TimeCount++; }
public CreatureListDTO(CreatureList source) { creatures = new List <CreatureDTO>(); foreach (Creature creature in source) { creatures.Add(new CreatureDTO(creature)); } }
void update_list() { CreatureList.BeginUpdate(); CreatureList.Groups.Clear(); CreatureList.Items.Clear(); List <Creature> creatures = Session.Creatures; BinarySearchTree <string> bst = new BinarySearchTree <string>(); foreach (Creature c in creatures) { bst.Add(c.Category); } List <string> cats = bst.SortedList; cats.Add("Miscellaneous Creatures"); foreach (string cat in cats) { CreatureList.Groups.Add(cat, cat); } List <ListViewItem> items = new List <ListViewItem>(); foreach (Creature c in creatures) { if (!match(c, NameBox.Text)) { continue; } if (fCreatures.Contains(c)) { continue; } ListViewItem lvi = new ListViewItem(c.Name); lvi.SubItems.Add(c.Info); lvi.Tag = c; if ((c.Category != null) && (c.Category != "")) { lvi.Group = CreatureList.Groups[c.Category]; } else { lvi.Group = CreatureList.Groups["Miscellaneous Creatures"]; } items.Add(lvi); } CreatureList.Items.AddRange(items.ToArray()); CreatureList.EndUpdate(); }
public void WhatIsCreatureDmg() { var emmy = CreatureList.Select(x => x.Weapon.Damage); foreach (var e in emmy) { Console.WriteLine($"All creatures dmg: {e}"); } }
//Experimental public void DecreaseAllCreaturesHP(int hp) { try { CreatureList.Where(x => x.hitPoints > 0).ToList().ForEach(s => s.hitPoints = hp); } catch (NullReferenceException e) { Console.WriteLine(e.Message); } }
void Awake() { ac = GetComponent <ActionList>(); cl = GetComponent <CreatureList>(); cmbs = GetComponent <ComboList>(); canAddAction = true; combosforcheck.Add(deepBreath); combosforcheck.Add(standYourGround); combosforcheck.Add(flyingKick); combosforcheck.Add(uppercut); }
// Use this for initialization void Start() { creature = new GameObject(); textToColors = GetComponentInParent <TextToColors>(); averageColor = new TextToColors.ColorAverages(); player = GameObject.FindGameObjectWithTag("Player"); dialogueBox = player.GetComponentInChildren <DialogueBox>(); creatureTypes = GetComponentInParent <CreatureList>(); //creatureName = "Ratcher"; }
public void Draw() { foreach (Creature creature in CreatureList.Where(x => x.Existence == true)) { creature.Draw(timer, 1 + TimerMax / 4); } DX.SetDrawBright(255, 255, 255); //生物数を表示 DX.DrawString(4, Program.Window_Y - 20, (CreatureList.Where(x => x.Alive == true)).Count().ToString() + "/" + CreatureList.Count.ToString(), DX.GetColor(255, 255, 255)); DX.DrawString(0, 0, (TimeCount / 3600 + 1).ToString() + "年目", DX.GetColor(255, 255, 255)); }
public void AddCreature(CreatureList cList) { // Check if monster is already in the list. foreach (CreatureList creature in activeCreatures) { if (creature.name == cList.name) { return; } } // Monster doesn't exist, so add it to the stack. activeCreatures.Add(cList); SortCreatures(); }
public void SetupHealthBar(CreatureList cList, Creature c, int i) { gameController = GameObject.Find("Game Controller").GetComponent <GameController>(); creatureList = cList; creature = c; title.text = creatureList.name; num.text = (i + 1).ToString(); avatar.sprite = creatureList.image; // Make all conditions visible. for (int x = 0; x < allConditions.Length; x++) { allConditions[x].SetActive(false); } }
void update_creatures() { CreatureList.Items.Clear(); foreach (CustomCreature cc in Session.Project.CustomCreatures) { if (cc == null) { return; } ListViewItem lvi = CreatureList.Items.Add(cc.Name); lvi.SubItems.Add("Level " + cc.Level + " " + cc.Role); lvi.SubItems.Add(cc.HP + " HP; AC " + cc.AC + ", Fort " + cc.Fortitude + ", Ref " + cc.Reflex + ", Will " + cc.Will); lvi.Group = CreatureList.Groups[0]; lvi.Tag = cc; } foreach (NPC npc in Session.Project.NPCs) { if (npc == null) { return; } ListViewItem lvi = CreatureList.Items.Add(npc.Name); lvi.SubItems.Add("Level " + npc.Level + " " + npc.Role); lvi.SubItems.Add(npc.HP + " HP; AC " + npc.AC + ", Fort " + npc.Fortitude + ", Ref " + npc.Reflex + ", Will " + npc.Will); lvi.Group = CreatureList.Groups[1]; lvi.Tag = npc; } if (CreatureList.Groups[0].Items.Count == 0) { ListViewItem lvi = CreatureList.Items.Add("(no custom creatures)"); lvi.Group = CreatureList.Groups[0]; lvi.ForeColor = SystemColors.GrayText; } if (CreatureList.Groups[1].Items.Count == 0) { ListViewItem lvi = CreatureList.Items.Add("(no NPCs)"); lvi.Group = CreatureList.Groups[1]; lvi.ForeColor = SystemColors.GrayText; } CreatureList.Sort(); }
public void AddDemonForm() { Random rand = new Random(); CreautureStates state = new CreautureStates(); string sDemon = "Demon"; foreach (var c in CreatureList) { if (c.Description == "Demon") { ICreature demon = state.SPawnDemon(rand.Next(0, 9), rand.Next(0, 9)); CreatureList.Add(demon); } throw new ArgumentException("No demons"); } }
private void PopulateStore(CreatureList list) { if (list.Creatures.Count < creatureCount) { //Fill the list with random creatures of the type we want for (int i = 0; i < creatureCount; i++) { list.AddCreature(CreatureManager.Manager.GetRandomCreature()); } } foreach (var creature in creatureList.Creatures) { GameObject newCreaturePanel = GetCreaturePanel(creature); newCreaturePanel.transform.SetParent(StoreListFrame.transform, false); } }
public void Initialize(Land ptrLand, Drawer ptrDrawer) { Land = ptrLand; //ActクラスにCreateCreature用インターフェースポインタを登録 Act.CreatureMgr = this; Act.Land = Land; //仮 Creatureのグラフィックを読み込み Creature.LoadGraphic(ptrDrawer); //Creatureの登録 for (int i = 0; i < Program.MaxCreature; i++) { CreatureList.Add(new Creature(this)); } }
void SetupRightPage(CreatureList creatureList) { for (int i = 0; i < 5; i++) { clone = (GameObject)Instantiate(checkMark, container1); clone.GetComponent <CheckMarkGroupController>().num.text = (i + 1).ToString(); clone.GetComponent <CheckMarkGroupController>().linkedCreature = creatureList.creature[i]; clone.GetComponent <CheckMarkGroupController>().creatureList = creatureList; clone.GetComponent <CheckMarkGroupController>().UpdateStatus(creatureList.creature[i].status); if (creatureList.stats.isNPC || creatureList.stats.isBoss) { eliteText.SetActive(false); clone.GetComponent <CheckMarkGroupController>().ShowElite(false); } else { eliteText.SetActive(true); clone.GetComponent <CheckMarkGroupController>().ShowElite(true); } clone.tag = "Clone"; clone.name = "Creature" + (i + 1).ToString(); } for (int j = 5; j < creatureList.creature.Length; j++) { clone = (GameObject)Instantiate(checkMark, container2); clone.GetComponent <CheckMarkGroupController>().num.text = (j + 1).ToString(); clone.GetComponent <CheckMarkGroupController>().linkedCreature = creatureList.creature[j]; clone.GetComponent <CheckMarkGroupController>().creatureList = creatureList; clone.GetComponent <CheckMarkGroupController>().UpdateStatus(creatureList.creature[j].status); if (creatureList.stats.isNPC || creatureList.stats.isBoss) { rightEliteText.SetActive(false); clone.GetComponent <CheckMarkGroupController>().ShowElite(false); } else { rightEliteText.SetActive(true); clone.GetComponent <CheckMarkGroupController>().ShowElite(true); } clone.tag = "Clone"; clone.name = "Creature" + (j + 1).ToString(); } }
private void PopulatePlayerInventory(CreatureList list) { list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Slime)); list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Slime)); /* * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Arachnid)); * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Avian)); * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Canine)); * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Demon)); * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Dragon)); * list.AddCreature(CreatureManager.Manager.GetCreatureOfType(CreatureType.Equine)); */ foreach (var creature in creatureList.Creatures) { GameObject newCreaturePanel = CreateCreatureObject(creature); newCreaturePanel.transform.SetParent(inventoryList.transform, false); } }
public void PrintCreaturesWithName(string name) { if (name != null) { //Obeserver pattern experimental _notify($"Checking '{name}'..."); var selectedCreatures = CreatureList.Where(x => x.Description == name).ToList(); if (selectedCreatures.Count > 0) { _notify($"We found a match!"); foreach (var s in selectedCreatures) { Console.WriteLine("Creature names: " + s.Description); } } throw new ArgumentException("Something went wrong bro"); } throw new NullReferenceException("Name cannot be empty"); }
public void RemoveCreature(CreatureList cList) { // Pull the list of creatures in creature list, and check if they all have status dead. foreach (Creature c in cList.creature) { if (c.status != Creature.Status.Dead) { return; } } // if they are, then remove them from the initiative pile. for (int i = 0; i < activeCreatures.Count; i++) { if (activeCreatures[i].name == cList.name) { activeCreatures.RemoveAt(i); SortCreatures(); return; } } }
public void SetMonsterList(CreatureList cList) { creatureList = cList; titleL.text = creatureList.name; titleR.text = creatureList.name; img.GetComponent <Image>().sprite = creatureList.image; creatureLevel.currentValue = creatureList.creatureLevel; if (creatureList.creature.Length > 6) { rightPage.SetActive(true); img.SetActive(false); SetupRightPage(creatureList); } else { rightPage.SetActive(false); img.SetActive(true); SetupLeftPage(creatureList.creature.Length, creatureList); } }
public MainWindowViewModel() { LoadDataFile(); ViewableCreatures = new ObservableCollection <NPCSpawnModel>(CreatureList.Where(x => !string.IsNullOrEmpty(x.Description)).OrderBy(x => x.Description)); }
public static CreatureList ParseCreatureList(string text) { // Remove redundant text text = text.Replace("unequip item.", ""); text = text.Replace("equip new item.", ""); List<string> creatures = text.Split(new string[] { Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries).ToList(); creatures.RemoveAll(s => s.Replace(" ", "").Length < 10); // Remove dummy lines CreatureList creatureList = new CreatureList(); foreach (string creature in creatures) { try { creatureList.Add(ParseCreature(creature)); } catch { // Ignore parsing errors } } return creatureList; }
// Use this for initialization void Start() { instance = this; creatureList = new CreatureList(); PopulatePlayerInventory(creatureList); }
public void UpdateMonsterStats(CreatureList cList) { creatureList = cList; // CreatureStat normalStats = creatureList.normalStats[gameController.scenarioLevel]; StatGroup normalStats = creatureList.stats.level[creatureList.creatureLevel].statGroup[0]; Debug.Log(creatureList.stats.isBoss); // Fill stats creatureName.text = creatureList.name; img.sprite = creatureList.image; // BOSS if (creatureList.stats.isBoss || creatureList.stats.isNPC) { bossPanel.SetActive(true); monsterPanel.SetActive(false); /* * bossWalk.SetActive(!creatureList.stats.canFly); * bossFly.SetActive(creatureList.stats.canFly); * * bossHpTxt.text = (normalStats.health * gameController.numOfCharacters).ToString(); * bossMpTxt.text = normalStats.move.ToString(); * // To take into consideration the stupid inox bodyguards... * if (normalStats.attack == -1) * { * int atk = 0; * switch (creatureList.creatureLevel) * { * case 0: * atk = gameController.numOfCharacters; * break; * case 1: * atk = gameController.numOfCharacters + 1; * break; * case 2: * atk = gameController.numOfCharacters + 1; * break; * case 3: * atk = gameController.numOfCharacters + 2; * break; * case 4: * atk = gameController.numOfCharacters + 2; * break; * case 5: * atk = gameController.numOfCharacters + 3; * break; * case 6: * atk = gameController.numOfCharacters + 3; * break; * case 7: * atk = gameController.numOfCharacters + 4; * break; * } * bossAtkTxt.text = atk.ToString(); * } * else * { * bossAtkTxt.text = normalStats.attack.ToString(); * } * bossRngTxt.text = normalStats.range.ToString(); * * Immunity im = creatureList.stats.immunity; * // Section for imunity * bossCurse.SetActive(im.curse); * bossDisarm.SetActive(im.disarm); * bossImmobilize.SetActive(im.immobilize); * bossPoison.SetActive(im.poison); * bossPull.SetActive(im.pull); * bossPush.SetActive(im.push); * bossStun.SetActive(im.stun); * bossWound.SetActive(im.wound); * * // Section for special card. * //bossSpecial.sprite = normalStats.specialAbilities; * */ return; } // NORMAL bossPanel.SetActive(false); monsterPanel.SetActive(true); walkingIcon.SetActive(!creatureList.stats.canFly); flyingIcon.SetActive(creatureList.stats.canFly); normalHpTxt.text = normalStats.health.ToString(); normalMpTxt.text = normalStats.move.ToString(); normalAtkTxt.text = normalStats.attack.ToString(); normalRngTxt.text = normalStats.range.ToString(); if (normalStats.shield > 0) { nShield.SetActive(true); nShieldTxt.text = normalStats.shield.ToString(); } else { nShield.SetActive(false); } if (normalStats.retaliate > 0) { nRetaliate.SetActive(true); nRetaliateTxt.text = normalStats.retaliate.ToString(); if (normalStats.retaliateRange > 0) { nRetaliateRange.SetActive(true); nRetaliateRangeTxt.text = normalStats.retaliateRange.ToString(); } else { nRetaliateRange.SetActive(false); } } else { nRetaliate.SetActive(false); } if (normalStats.pierce > 0) { nPierce.SetActive(true); nPierceTxt.text = normalStats.pierce.ToString(); } else { nPierce.SetActive(false); } nPoison.SetActive(normalStats.poison); nWound.SetActive(normalStats.wound); nMuddle.SetActive(normalStats.muddle); nDisarm.SetActive(normalStats.disarm); if (normalStats.target > 0) { nTarget.SetActive(true); nTargetTxt.text = normalStats.target.ToString(); } else { nTarget.SetActive(false); } nAdvantage.SetActive(normalStats.advantage); nDisadvantage.SetActive(normalStats.disadvantage); StatGroup eliteStats = creatureList.stats.level[creatureList.creatureLevel].statGroup[1]; eliteHpTxt.text = eliteStats.health.ToString(); eliteMpTxt.text = eliteStats.move.ToString(); eliteAtkTxt.text = eliteStats.attack.ToString(); eliteRngTxt.text = eliteStats.range.ToString(); if (eliteStats.shield > 0) { eShield.SetActive(true); eShieldTxt.text = eliteStats.shield.ToString(); } else { eShield.SetActive(false); } if (eliteStats.retaliate > 0) { eRetaliate.SetActive(true); eRetaliateTxt.text = eliteStats.retaliate.ToString(); if (eliteStats.retaliateRange > 0) { eRetaliateRange.SetActive(true); eRetaliateRangeTxt.text = eliteStats.retaliateRange.ToString(); } else { eRetaliateRange.SetActive(false); } } else { eRetaliate.SetActive(false); } if (eliteStats.pierce > 0) { ePierce.SetActive(true); ePierceTxt.text = eliteStats.pierce.ToString(); } else { ePierce.SetActive(false); } ePoison.SetActive(eliteStats.poison); eWound.SetActive(eliteStats.wound); eMuddle.SetActive(eliteStats.muddle); eDisarm.SetActive(eliteStats.disarm); if (eliteStats.target > 0) { eTarget.SetActive(true); eTargetTxt.text = eliteStats.target.ToString(); } else { eTarget.SetActive(false); } eAdvantage.SetActive(eliteStats.advantage); eDisadvantage.SetActive(eliteStats.disadvantage); }
private void CustomCreatureListForm_Shown(object sender, EventArgs e) { // XP bug CreatureList.Invalidate(); }
public void UpdatePanel(Creature c, CreatureList cList) { creature = c; // Make all conditions visible. for (int i = 0; i < allConditions.Length; i++) { allConditions[i].SetActive(true); } // Hide currently active conditions. for (int i = 0; i < creature.conditions.Count; i++) { switch (creature.conditions[i]) { case Creature.Conditions.Disarm: disarm.SetActive(false); break; case Creature.Conditions.Doomed: doomed.SetActive(false); break; case Creature.Conditions.Immobilize: immobilize.SetActive(false); break; case Creature.Conditions.Invisible: invisible.SetActive(false); break; case Creature.Conditions.Muddle: muddle.SetActive(false); break; case Creature.Conditions.Poison: poison.SetActive(false); break; case Creature.Conditions.Strengthen: strengthen.SetActive(false); break; case Creature.Conditions.Stun: stun.SetActive(false); break; case Creature.Conditions.Summon: summon.SetActive(false); break; case Creature.Conditions.Wound: wound.SetActive(false); break; } } // For boss, hide conditions that it is immune to. if (cList.stats.isBoss) { Immunity im = cList.stats.immunity; // Then Go through all immunities. disarm.SetActive(!im.disarm); doomed.SetActive(true); immobilize.SetActive(!im.immobilize); invisible.SetActive(true); muddle.SetActive(!im.muddle); poison.SetActive(!im.poison); strengthen.SetActive(true); stun.SetActive(!im.stun); summon.SetActive(false); wound.SetActive(!im.wound); } }
private void txtYourCreatures_TextChanged(object sender, EventArgs e) { try { _yourCreatures = CreatureParser.ParseCreatureList(txtYourCreatures.Text); txtYourCritCount.Text = _yourCreatures.Count.ToString(); toolTipYourCreatures.SetToolTip(lblYourCreatures, _yourCreatures.ToString()); toolTipYourCreatures.SetToolTip(txtYourCreatures, _yourCreatures.ToString()); } catch { // Ignore parsing errors. } CalculateAndSetResult(); }
public void AddCreaturesToWorld(Entities entity, Weapon weapon, Armor armor, TypeOfAttack attackType, int positionX, int positionY, double hitPoints, string name) { CreatureList.Add(CreatureFactory.makeCreature(positionX, positionY, weapon, armor, attackType, hitPoints, name)); }
void update_creature_list() { CreatureList.BeginUpdate(); List <ICreature> creatures = new List <ICreature>(); List <Creature> all_creatures = Session.Creatures; foreach (ICreature c in all_creatures) { creatures.Add(c); } if (Session.Project != null) { foreach (ICreature c in Session.Project.CustomCreatures) { creatures.Add(c); } foreach (ICreature c in Session.Project.NPCs) { creatures.Add(c); } } BinarySearchTree <string> categories = new BinarySearchTree <string>(); foreach (ICreature c in creatures) { if (c.Category != "") { categories.Add(c.Category); } } List <string> cats = categories.SortedList; cats.Insert(0, "Custom Creatures"); cats.Insert(1, "NPCs"); cats.Add("Miscellaneous Creatures"); CreatureList.Groups.Clear(); foreach (string cat in cats) { CreatureList.Groups.Add(cat, cat); } CreatureList.ShowGroups = true; List <ListViewItem> item_list = new List <ListViewItem>(); foreach (ICreature c in creatures) { if (c == null) { continue; } Difficulty diff; if (!FilterPanel.AllowItem(c, out diff)) { continue; } ListViewItem lvi = new ListViewItem(c.Name); lvi.SubItems.Add(c.Info); lvi.Tag = c; if (c.Category != "") { lvi.Group = CreatureList.Groups[c.Category]; } else { lvi.Group = CreatureList.Groups["Miscellaneous Creatures"]; } item_list.Add(lvi); } CreatureList.Items.Clear(); CreatureList.Items.AddRange(item_list.ToArray()); if (CreatureList.Items.Count == 0) { CreatureList.ShowGroups = false; ListViewItem lvi = CreatureList.Items.Add("(no creatures)"); lvi.ForeColor = SystemColors.GrayText; } CreatureList.EndUpdate(); }
public void SetMonster(CreatureList cList) { creatureList = cList; if (eliteContainer.childCount > 0) { foreach (Transform child in eliteContainer) { GameObject.Destroy(child.gameObject); } } if (normalContainer.childCount > 0) { foreach (Transform child in normalContainer) { GameObject.Destroy(child.gameObject); } } roundCheck(gameController.round); // Fill stats creatureName.text = creatureList.name; img.sprite = creatureList.image; AoE1.SetActive(false); AoE2.SetActive(false); // Set everything to false... foreach (GameObject item in monsterAssets) { item.SetActive(false); } foreach (GameObject item in npcAssets) { item.SetActive(false); } foreach (GameObject item in bossAssets) { item.SetActive(false); } if (creatureList.stats.isBoss) { mainBannerName.text = "Actions"; mainBannerNameShadow.text = "Actions"; // Setup Boss Items foreach (GameObject item in bossAssets) { item.SetActive(true); } immunityContainer.poison.SetActive(creatureList.stats.immunity.poison); immunityContainer.wound.SetActive(creatureList.stats.immunity.wound); immunityContainer.stun.SetActive(creatureList.stats.immunity.stun); immunityContainer.muddle.SetActive(creatureList.stats.immunity.muddle); immunityContainer.immobilize.SetActive(creatureList.stats.immunity.immobilize); immunityContainer.disarm.SetActive(creatureList.stats.immunity.disarm); immunityContainer.push.SetActive(creatureList.stats.immunity.push); immunityContainer.pull.SetActive(creatureList.stats.immunity.pull); immunityContainer.curse.SetActive(creatureList.stats.immunity.curse); for (int i = 0; i < creatureList.creatureDeck[0].line.Length; i++) { SetupLine(creatureList.creatureDeck[0].line[i], "boss"); } } else if (creatureList.stats.isNPC) { mainBannerName.text = "Actions"; mainBannerNameShadow.text = "Actions"; foreach (GameObject item in npcAssets) { item.SetActive(true); } for (int i = 0; i < creatureList.creatureDeck[0].line.Length; i++) { SetupLine(creatureList.creatureDeck[0].line[i], "boss"); } } else { foreach (GameObject item in monsterAssets) { item.SetActive(true); } mainBannerName.text = "Elite Actions"; mainBannerNameShadow.text = "Elite Actions"; for (int i = 0; i < creatureList.creatureDeck[0].line.Length; i++) { SetupLine(creatureList.creatureDeck[0].line[i], "normal"); SetupLine(creatureList.creatureDeck[0].line[i], "elite"); } } }
private void txtTravelCreatures_TextChanged(object sender, EventArgs e) { try { _travelEncounter = CreatureParser.ParseCreatureList(txtTravelCreatures.Text); txtTravelCritCount.Text = _travelEncounter.Count.ToString(); toolTipTravelEncounter.SetToolTip(lblTravelCreatures, _travelEncounter.ToString()); toolTipTravelEncounter.SetToolTip(txtTravelCreatures, _travelEncounter.ToString()); } catch { // Ignore parsing errors. } CalculateAndSetResult(); }