示例#1
0
 void OnTriggerExit(Collider other)
 {
     if (other.tag == "Player")
     {
         inTriggerZone = null;
     }
 }
示例#2
0
    public void GenerateNewCreature(int playerIndex, List <DNA> splicedDNA)
    {
        CreatureLinks playerCreatureLinks = playerIndex == 0 ? splicedCreature1 : splicedCreature2;

        playerCreatureLinks.gameObject.SetActive(true);
        playerCreatureLinks.SetCreature(GetNewSplicedCreature(splicedDNA));
    }
示例#3
0
 void OnTriggerEnter(Collider other)
 {
     if (other.tag == "Player")
     {
         inTriggerZone = other.GetComponent <CreatureLinks> ();
     }
 }