示例#1
0
    public GameObject Create(CreatureInfo info, GameObject effect = null)
    {
        var pos = GetRandomPosition();

        if (info.height > 0)
        {
            pos.y = root.position.y + info.height;
        }

        var obj = Instantiate(info.creaturePrefab, root) as GameObject;

        obj.transform.position    = pos;
        obj.transform.eulerAngles = new Vector3(0, info.angle.rand, 0);

        if (info.effect != null)
        {
            CreateEffectOn(info.effect, pos, obj.transform, info.col);
        }
        else if (effect != null)
        {
            CreateEffectOn(effect, pos, obj.transform, info.col);
        }


        return(obj);
    }
示例#2
0
    public static CreatureInfo ToCreatureInfo(this PRoleAttr attr, CreatureInfo info)
    {
        if (attr == null)
        {
            return(info);
        }

        info.strength              = (int)attr.power[0];
        info.artifice              = (int)attr.tenacious[0];
        info.vitality              = (int)attr.energy[0];
        info.maxHealth             = (int)attr.maxHp[0];
        info.health                = info.maxHealth;
        info.attack                = (int)attr.attack[0];
        info.offAttack             = (int)attr.gunAttack[0];
        info.defense               = (int)attr.defense[0];
        info.maxRage               = attr.maxMp[0];
        info.critMul               = attr.knock[0];
        info.crit                  = attr.knockRate[0];
        info.resilience            = attr.artifice[0];
        info.attackSpeed           = attr.attackSpeed[0];
        info.moveSpeed             = attr.moveSpeed[0];
        info.regenRage             = attr.angerSec[0];
        info.firm                  = (int)attr.bone[0];
        info.brutality             = (int)attr.brutal[0];
        info.elementAttack         = (int)attr.elementAttack[0];
        info.elementDefenseWind    = (int)attr.elementDefenseWind[0];
        info.elementDefenseFire    = (int)attr.elementDefenseFire[0];
        info.elementDefenseWater   = (int)attr.elementDefenseWater[0];
        info.elementDefenseThunder = (int)attr.elementDefenseThunder[0];
        info.elementDefenseIce     = (int)attr.elementDefenseIce[0];

        return(info);
    }
示例#3
0
    public void InitStoreItem(pd_StoreItem item)
    {
        switch (item.item_type)
        {
        case pe_StoreItemType.Item:
        case pe_StoreItemType.Stuff:
        case pe_StoreItemType.Rune:
        case pe_StoreItemType.Token:
            Clear();
            Info = ItemInfoManager.Instance.GetInfoByIdn(item.item_idn);
            InitIcon(true);
            break;

        case pe_StoreItemType.SoulStone:
            Clear();
            Info = ItemInfoManager.Instance.GetInfoByIdn(item.item_idn);
            InitSoulStoneInternal((Info as SoulStoneInfo), item.item_count);
            return;

        case pe_StoreItemType.Creature:
            m_RewardCreature = CreatureInfoManager.Instance.GetInfoByIdn(item.item_idn);
            InitCreature(m_RewardCreature, item.item_count);
            return;
        }
        m_count.text = item.item_count.ToString();
        m_count.gameObject.SetActive(true);
    }
示例#4
0
    public void OnClickEnchant()
    {
        if (Tutorial.Instance.Completed == false)
        {
            foreach (var reward_base in Tutorial.Instance.CurrentInfo.rewards)
            {
                if (reward_base.CreatureInfo == null)
                {
                    continue;
                }
                CreatureInfo info             = reward_base.CreatureInfo;
                Creature     enchant_creature = new Creature(-1, info.IDN, 0, (short)reward_base.Value, (short)reward_base.Value3, (short)reward_base.Value2);
                CreatureManager.Instance.AddTutorialCard(enchant_creature);
            }
        }
        if (m_Creature.Enchant >= 10)
        {
            Tooltip.Instance.ShowMessageKey("MaxEquipEnchant");
            return;
        }
        MenuParams menu = new MenuParams();

        menu.AddParam <Creature>(m_Creature);
        GameMain.Instance.ChangeMenu(GameMenu.HeroEnchant, menu);
    }
示例#5
0
    public void ResetRobotAttribute(PRoleAttr roleAttrs, PFashion fashion = null)
    {
        CreatureInfo originalInfo = ConfigManager.Get <CreatureInfo>(configID);

        if (originalInfo == null)
        {
            Logger.LogError("configID = {0} connot be loaded,please check out!!", configID);
            return;
        }

        CreatureInfo info = roleAttrs.ToCreatureInfo(originalInfo.Clone <CreatureInfo>());

        //如果有时装的话,刷新武器数据
        if (fashion != null)
        {
            PropItemInfo item = ConfigManager.Get <PropItemInfo>(fashion.weapon);
            if (item != null)
            {
                info.weaponID     = item.subType;
                info.weaponItemID = item.ID;
            }

            item = ConfigManager.Get <PropItemInfo>(fashion.gun);
            if (item != null)
            {
                info.offWeaponID     = item.subType;
                info.offWeaponItemID = item.ID;
            }
        }
        UpdateConfig(info);
    }
示例#6
0
    public Creature GetPlayerCreature(int creatureId, PNmlPlayer data)
    {
        CreatureInfo info = ConfigManager.Get <CreatureInfo>(creatureId);
        var          prop = ConfigManager.Get <PropItemInfo>(data.fashion.weapon);

        if (prop)
        {
            info.weaponID     = prop.subType;
            info.weaponItemID = data.fashion.weapon;
        }
        Creature player = Creature.Create(info, Vector3.zero, new Vector3(0f, 90f, 0f), data.roleId.Equals(modulePlayer.roleInfo.roleId), false);

        if (data.pet != null && data.pet.itemTypeId != 0)
        {
            player.pet = PetCreature.Create(player, PetInfo.Create(data.pet), player.position_, player.eulerAngles, false, Module_Home.PET_OBJECT_NAME);
            if (player.pet != null)
            {
                if (!moduleAI.IsStartAI)
                {
                    moduleAI.StartAI();
                }
                player.pet.DisableSkills(true);
                moduleAI.AddPetAI(player.pet);
            }
        }
        return(player);
    }
示例#7
0
    void InitInternal(CreatureInfo creature_info, int grade, string level_text, string enchant_text, string showAttackType, bool border_bg)
    {
        for (int i = 0; i < m_Stars.Length; ++i)
        {
            m_Stars[i].gameObject.SetActive(i < grade);
        }

        m_Grid.Reposition();

        character_border.SetSpriteActive(creature_info != null && creature_info.TeamSkill != null);
        string       sprite_id       = creature_info != null ? creature_info.ID : "";
        string       sprite_name     = string.Format("cs_{0}", sprite_id);
        string       new_sprite_name = "_cut_" + sprite_name;
        UISpriteData sp = m_icon.atlas.CloneCustomSprite(sprite_name, new_sprite_name);

        if (sp != null)
        {
            sp.height = sp.width;
        }

        m_icon.spriteName = new_sprite_name;

        gameObject.name = string.Format("eh_{0}", sprite_id);

        m_level.text   = level_text;
        m_enchant.text = enchant_text;

        m_label_in_team.text = TeamDataManager.Instance.GetTeamString(Creature);

        m_type.spriteName = string.Format("New_hero_info_hero_type_{0}", showAttackType);
    }
示例#8
0
    public override void Init(params object[] parms)
    {
        gameObject.SetActive(true);

        m_GridCharacter.GetChildList().ForEach(e => DestroyImmediate(e));
        var leader_creature_info = Network.PlayerInfo.leader_creature;

        foreach (var group in CreatureManager.Instance.Creatures.GroupBy(c => c.Info.IDN))
        {
            foreach (var value in group.Distinct())
            {
                CreatureInfo         creature_info = value.Info;
                DungeonHeroRecommend hero          = NGUITools.AddChild(m_GridCharacter.gameObject, m_HeroPrefab).GetComponent <DungeonHeroRecommend>();
                hero.Init(creature_info, OnToggleCharacter);
            }
        }

        for (int i = 0; i < 5; ++i)
        {
            DungeonHeroRecommend hero = NGUITools.AddChild(m_GridCharacter.gameObject, m_HeroPrefab).GetComponent <DungeonHeroRecommend>();
            hero.Init(null);
        }

        transform.localPosition = new Vector3(190f, 0f, 0f);

        if (parms.Length > 0 && parms[0] != null)
        {
            m_deleage = parms[0] as EventDelegate;
        }
    }
示例#9
0
        private void ReadWorldPopulations()
        {
            if (_currentLine == "Civilized World Population")
            {
                _worker.ReportProgress(0, "... World Populations");
                ReadLine();
                _currentLine = _sitesAndPops.ReadLine();
                while (!string.IsNullOrEmpty(_currentLine) && !_sitesAndPops.EndOfStream)
                {
                    if (string.IsNullOrEmpty(_currentLine))
                    {
                        _currentLine = _sitesAndPops.ReadLine();
                        continue;
                    }
                    CreatureInfo population  = _world.GetCreatureInfo(_currentLine.Substring(_currentLine.IndexOf(" ", StringComparison.Ordinal) + 1));
                    string       countString = _currentLine.Substring(1, _currentLine.IndexOf(" ", StringComparison.Ordinal) - 1);
                    var          count       = countString == "Unnumbered" ? int.MaxValue : Convert.ToInt32(countString);

                    _world.CivilizedPopulations.Add(new Population(population, count));
                    _currentLine = _sitesAndPops.ReadLine();
                }
                _world.CivilizedPopulations = _world.CivilizedPopulations.OrderByDescending(population => population.Count).ToList();
                while (_currentLine != "Sites")
                {
                    _currentLine = _sitesAndPops.ReadLine();
                }
            }
            if (_currentLine == "Sites")
            {
                ReadLine();
                ReadLine();
            }
        }
示例#10
0
    public void Init(bool bBack, C2G.CreatureEvalInitInfoAck init_info = null)
    {
        //if (bBack == true)
        //    return;

        m_InputMessageLabel.defaultText = Localization.Get("EvalInputStartingMsg");
        CreatureInfo creature = CreatureInfoManager.Instance.GetInfoByID(creature_id);

        m_CharacterContainer.Init(AssetManager.GetCharacterAsset(creature_id, "default"), UICharacterContainer.Mode.UI_Normal);
        m_CharacterContainer.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
        m_CharacterContainer.SetPlay(UICharacterContainer.ePlayType.Social);

        item_list = new List <pd_CreatureEvalBoard>();
        item_list = init_info.board_info;

        last_loaded_count = item_list.Count(i => i.is_best == false);

        DrawItems();

        m_ScoreToggle.value       = (CreatureBookManager.Instance.IsExistBook(creature.IDN));
        m_EvalScoreLabel.text     = string.Format("({0})", info.avg_score.ToString("F1"));
        m_FirstObtainerLabel.text = string.IsNullOrEmpty(info.first_obtainer_nickname) ? Localization.Get("EvalNoneFirstObtainer") : info.first_obtainer_nickname;
        m_CharacterNameLabel.text = creature.Name;

        for (int i = 0; i < m_Stars.Count; ++i)
        {
            m_Stars[i].SetSpriteActive(Math.Truncate(init_info.avg_score) > i);
        }

        m_EvalBoardScroll.ResetPosition();
    }
示例#11
0
    public void InitCharacter(H2C.NotifyLootCreature packet)
    {
        m_CreatureInfo = CreatureInfoManager.Instance.GetInfoByIdn(packet.creature_idn);

        CharacterContainer.Init(AssetManager.GetCharacterAsset(m_CreatureInfo.ID, m_CreatureInfo.GetSkinName(packet.skin_index)), UICharacterContainer.Mode.UI_Normal);
        CharacterContainer.transform.localRotation = Quaternion.Euler(0f, 0f, 0f);
        CharacterContainer.SetPlay(UICharacterContainer.ePlayType.Social);

        if (m_CreatureInfo.TeamSkill != null)
        {
            if (m_TeamSkill.atlas.Contains(m_CreatureInfo.TeamSkill.ID) == true)
            {
                m_TeamSkill.spriteName = m_CreatureInfo.TeamSkill.ID;
            }
            else
            {
                m_TeamSkill.spriteName = "skill_default";
            }
            m_TeamSkill.gameObject.transform.parent.parent.gameObject.SetActive(true);
        }
        else
        {
            m_TeamSkill.gameObject.transform.parent.parent.gameObject.SetActive(false);
        }

        for (int i = 0; i < m_Stars.Length; ++i)
        {
            m_Stars[i].SetSpriteActive(packet.creature_grade > i);
            m_Stars[i].gameObject.SetActive(packet.creature_grade > i);
        }

        m_CreatureTitle.text = m_CreatureInfo.Name;

        List <SkillInfo> active_skills = m_CreatureInfo.Skills.Where(s => s.Type == eSkillType.active && s.ActionName.Equals("attack") == false).ToList();

        for (int i = 0; i < m_ActiveSkills.Length; ++i)
        {
            bool active = i < active_skills.Count;
            m_ActiveSkills[i].gameObject.SetActive(active);
            if (active)
            {
                m_ActiveSkills[i].Init(active_skills[i]);
            }
        }

        List <SkillInfo> passive_skills = m_CreatureInfo.Skills.Where(s => s.Type == eSkillType.passive).ToList();

        for (int i = 0; i < m_PassiveSkills.Length; ++i)
        {
            bool active = i < passive_skills.Count;
            m_PassiveSkills[i].gameObject.SetActive(active);
            if (active)
            {
                m_PassiveSkills[i].Init(passive_skills[i]);
            }
        }

        m_StarGrid.Reposition();
    }
示例#12
0
 public Squad(CreatureInfo race, int numbers, int deaths, int site, int population)
 {
     Race       = race;
     Numbers    = numbers;
     Deaths     = deaths;
     Site       = site;
     Population = population;
 }
    public GameObject GetPlayerObj(PlayerRoleType type, GameObject obj)
    {
        CreatureInfo info = saveData.creatureInfos[(int)type] == null || saveData.creatureInfos[(int)type].idName == "Test" ?
                            GameManager.instance.jsonManager.creatureInfoDict[Enum.GetName(type.GetType(), type)] :
                            saveData.creatureInfos[(int)type];

        return(info.ApplyTo(obj));
    }
示例#14
0
 private string GetCreatureInfo(CreatureInfo creature)
 {
     return("Name: " + creature.Name + Environment.NewLine
            + "Damage: " + creature.Damage + Environment.NewLine
            + "Health: " + creature.MaxHealth + Environment.NewLine
            + "Speed: " + creature.Speed + Environment.NewLine
            + "Type: " + creature.Type);
 }
示例#15
0
        private bool ReadCiv()
        {
            string       civName = _currentLine.Substring(0, _currentLine.IndexOf(",", StringComparison.Ordinal));
            CreatureInfo civRace = _world.GetCreatureInfo(_currentLine.Substring(_currentLine.IndexOf(",", StringComparison.Ordinal) + 2,
                                                                                 _currentLine.Length - _currentLine.IndexOf(",", StringComparison.Ordinal) - 2).ToLower());
            var entities = _world.Entities
                           .Where(entity => string.Compare(entity.Name, civName, StringComparison.OrdinalIgnoreCase) == 0).ToList();

            if (entities.Count == 1)
            {
                _currentCiv = entities.First();
            }
            else if (!entities.Any())
            {
                _world.ParsingErrors.Report($"Couldn\'t Find Entity by Name:\n{civName}");
            }
            else
            {
                var possibleEntities = entities.Where(entity => entity.Race == civRace).ToList();
                if (possibleEntities.Count == 1)
                {
                    _currentCiv = possibleEntities.First();
                }
                else if (!possibleEntities.Any())
                {
                    _world.ParsingErrors.Report($"Couldn\'t Find Entity by Name and Race:\n{civName}");
                }
                else
                {
                    var possibleCivilizations = possibleEntities.Where(entity => entity.Type == EntityType.Civilization).ToList();
                    if (possibleCivilizations.Count == 1)
                    {
                        _currentCiv = possibleEntities.First();
                    }
                    else
                    {
#if DEBUG
                        _world.ParsingErrors.Report($"Ambiguous Civilizations ({entities.Count}) Name:\n{civName}");
#endif
                    }
                }
            }
            if (_currentCiv != null)
            {
                _currentCiv.Race = civRace;
                foreach (Entity group in _currentCiv.Groups)
                {
                    group.Race = _currentCiv.Race;
                }

                _currentCiv.IsCiv = true;
                _currentCiv.Type  = EntityType.Civilization;
            }
            ReadLine();
            return(true);
        }
示例#16
0
    static public string GetProfileName(this pd_LeaderCreatureInfo info)
    {
        CreatureInfo creature_info = CreatureInfoManager.Instance.GetInfoByIdn(info.leader_creature_idn);

        if (info.leader_creature_skin_index == 0)
        {
            return(string.Format("profile_{0}", creature_info.ID));
        }
        return(string.Format("profile_{0}_{1}", creature_info.ID, creature_info.GetSkinName(info.leader_creature_skin_index)));
    }
示例#17
0
 public bool CheckConditionManaFull(CreatureInfo creature)
 {
     if (CurrentInfo != null && CurrentInfo.Condition != null &&
         CurrentInfo.Condition.Type == eConditionType.ManaFull &&
         CurrentInfo.Condition.CreatureID == creature.ID)
     {
         return(true);
     }
     return(false);
 }
    public void DisplayCreatureData(IInfoDisplayable infoDisplayable)
    {
        CreatureInfo info = infoDisplayable.GetCreatureInfo();

        RankText.text   = info.rank.ToString();
        NameText.text   = info.name;
        StateText.text  = info.currState.ToString();
        HealthText.text = info.currHealth.ToString();
        HungryText.text = info.currHungry.ToString();
        AgeText.text    = ((int)(info.currAge)).ToString();
    }
示例#19
0
    public void Init(BattleEndCreature creature)
    {
        Creature     = creature.Creature;
        CreatureInfo = null;

        InitInternal(creature.Creature.Info, creature.Creature.Grade, creature.Creature.GetLevelText(), creature.Creature.GetEnchantText(), creature.Creature.Info.ShowAttackType, true);

        m_toggle.value = false;
        gameObject.SetActive(true);
        m_Recommend.gameObject.SetActive(false);
    }
示例#20
0
    void Clear()
    {
        Info             = null;
        m_RewardCreature = null;
        m_creature.SetActive(false);

        for (int i = 0; i < m_contents.childCount; ++i)
        {
            m_contents.GetChild(i).gameObject.SetActive(false);
        }
        System.Array.ForEach(m_Notifies, e => e.SetActive(false));
    }
示例#21
0
    /// <summary>
    /// Create a creature at position pos and set direction to direction from creature info.
    /// </summary>
    /// <returns></returns>
    public Creature Create(CreatureInfo info, Vector3 pos, CreatureDirection direction)
    {
        var node = Level.current.startPos;

        var creature = Creature.Create(info, pos, false, info.name);

        creature.direction = direction;

        Util.AddChild(node, creature.transform, true);

        return(creature);
    }
示例#22
0
    //---------------------------------------------------------------------------
    public void Init(Creature creature, bool is_checked, bool recommend, OnToggleCharacterDelegate _del = null, OnDeepTouchCharacterDelegate _deep = null)
    {
        Creature     = creature;
        CreatureInfo = creature.Info;

        gameObject.SetActive(true);

        OnToggleCharacter    = _del;
        OnDeepTouchCharacter = _deep;

        InitInternal(creature.Info, creature.Grade, creature.GetLevelText(), creature.GetEnchantText(), creature.Info.ShowAttackType, true);

        m_toggle.value = is_checked;
        m_Recommend.gameObject.SetActive(recommend);
    }
示例#23
0
    public void InitDummy(CreatureInfo creature_info, short grade, short level, short enchant, string show_attack_type)
    {
        Creature     = null;
        CreatureInfo = creature_info;

        gameObject.SetActive(true);

        OnToggleCharacter    = null;
        OnDeepTouchCharacter = null;

        InitInternal(creature_info, grade, Localization.Format("HeroLevel", level), Localization.Format("HeroEnchant", enchant), show_attack_type, true);

        m_toggle.value = false;
        m_Recommend.gameObject.SetActive(false);
    }
示例#24
0
    public void Init(CreatureInfo creature_info, bool is_checked = false, bool recommend = false, OnToggleCharacterDelegate _del = null, OnDeepTouchCharacterDelegate _deep = null)
    {
        Creature     = null;
        CreatureInfo = creature_info;

        gameObject.SetActive(true);

        OnToggleCharacter    = _del;
        OnDeepTouchCharacter = _deep;

        InitInternal(creature_info, 1, "", "", creature_info.ShowAttackType, true);

        m_toggle.value = is_checked;
        m_Recommend.gameObject.SetActive(recommend);
    }
示例#25
0
 private void PrintPopulationEntry(CreatureInfo creatureInfo, int count)
 {
     if (count == int.MaxValue)
     {
         Html.AppendLine("<li>Unnumbered " + creatureInfo.NamePlural + "</li>");
     }
     else if (count == 1)
     {
         Html.AppendLine("<li>" + count + " " + creatureInfo.NameSingular + "</li>");
     }
     else
     {
         Html.AppendLine("<li>" + count + " " + creatureInfo.NamePlural + "</li>");
     }
 }
示例#26
0
        public void ReadPopulations()
        {
            List <Population> populations = new List <Population>();

            while (!SiteStart() && _currentLine != "")
            {
                CreatureInfo race  = _world.GetCreatureInfo(_currentLine.Substring(_currentLine.IndexOf(' ') + 1));
                int          count = Convert.ToInt32(_currentLine.Substring(1, _currentLine.IndexOf(' ') - 1));
                populations.Add(new Population(race, count));
                ReadLine();
            }

            _site.Populations = populations.OrderByDescending(pop => pop.Count).ToList();
            _owner?.AddPopulations(populations);
            _world.SitePopulations.AddRange(populations);
        }
示例#27
0
    bool OnToggleCharacter(CreatureInfo hero)
    {
        var leader_creature = new PacketInfo.pd_LeaderCreatureInfo {
            leader_creature_idn = hero.IDN, leader_creature_skin_index = 0
        };

        Network.Instance.SetLeader(leader_creature);
        Network.PlayerInfo.leader_creature = leader_creature;
        GameMain.Instance.UpdatePlayerInfo();
        if (m_deleage != null)
        {
            m_deleage.Execute();
        }
        Close();
        return(true);
    }
示例#28
0
    public static RobotCreature Create(CreatureInfo info, Vector3_ pos, Vector3 rot, string name = "", string uiName = "")
    {
        if (info == null)
        {
            Logger.LogError("RobotCreature::Create: Create robot failed, invalid config");
            return(null);
        }

        var rootNode = new GameObject().transform;

        if (!CreateMorphNodes(info, rootNode))
        {
            Logger.LogError("RobotCreature::Create: Create robot [{0}:{1}] failed, main model [{2}] not loaded", info.ID, info.name, CreatureInfo.GetMorphModelName(info.models, 0));
            return(null);
        }

        rootNode.position    = pos;
        rootNode.eulerAngles = rot;

        // Protect invalid weapon config
        if (info.weaponID < 1)
        {
            info.weaponID     = 1;
            info.weaponItemID = 1101;
        }

        var c = Create <RobotCreature>(string.IsNullOrEmpty(name) ? info.name : name, rootNode.gameObject);

        c.InitPosition(pos);
        c.isPlayer     = false;
        c.isMonster    = false;
        c.isRobot      = true;
        c.isCombat     = true;
        c.creatureCamp = CreatureCamp.MonsterCamp;  // 机器人默认必须是怪物的阵营
        c.uiName       = string.IsNullOrEmpty(uiName) ? c.name : uiName;

        c.isDead        = false;
        c.realDead      = false;
        c.useSpringBone = true;
        c.teamIndex     = MonsterCreature.GetMonsterRoomIndex();

        c.UpdateConfig(info);
        c.OnCreate(info.buffs);

        return(c);
    }
示例#29
0
    public void Init(CreatureInfo creature_info, short grade, bool is_block)
    {
        m_MyselfObj.SetActive(true);
        m_BlockObj.gameObject.SetActive(is_block);

        info       = creature_info;
        this.grade = grade;
        if (info == null)
        {
            return;
        }

        gameObject.name = info.ID;
        string sprite_name = string.Format("cs_{0}", info.ID);

        if (m_CharacterSprite.atlas.Contains(sprite_name) == false)
        {
            sprite_name = "cs_empty";
        }

        string       new_sprite_name = "_cut_" + sprite_name;
        UISpriteData sp = m_CharacterSprite.atlas.CloneCustomSprite(sprite_name, new_sprite_name);

        if (sp != null)
        {
            if (sprite_name == "cs_empty")
            {
                sp.y += (sp.height - sp.width) / 2;
            }
            sp.height = sp.width;
        }

        m_CharacterSprite.spriteName = new_sprite_name;
        m_CharacterType.spriteName   = string.Format("New_hero_info_hero_type_{0}", info.ShowAttackType);

        m_CharacterBoarder.SetSpriteActive(info.TeamSkill != null);

        m_CharacterLabel.text = info.Name;

        for (int i = 0; i < m_Stars.Count; ++i)
        {
            m_Stars[i].gameObject.SetActive(grade > i);
        }
        m_GridStars.gameObject.SetActive(true);
        m_GridStars.Reposition();
    }
示例#30
0
    void InitCreatureInfo(CreatureInfo info)
    {
        gameObject.name = info.ID;
        string       sprite_name     = string.Format("cs_{0}", info.ID);
        string       new_sprite_name = "_cut_" + sprite_name;
        UISpriteData sp = m_icon.atlas.CloneCustomSprite(sprite_name, new_sprite_name);

        if (sp != null)
        {
            sp.height = sp.width;
        }

        m_icon.spriteName = new_sprite_name;
        m_type.spriteName = string.Format("New_hero_info_hero_type_{0}", info.ShowAttackType);

        character_border.SetSpriteActive(info.TeamSkill != null);
    }