示例#1
0
        public static UnitData GetUnitData(int id)
        {
            AssetManager mng;

            mng = GameRoot.GetInstance().BattleField.assetManager;
            CreatureFightData data = new CreatureFightData();

            data.LoadData(mng.GetCreatureData(id));
            return(AssetManager.PackCreatureData(data));
        }
示例#2
0
    //create new data
    public CreatureFightData CreateNewCreature(int id, int level)
    {
        AssetManager      assetManager = GameRoot.GetInstance().BattleField.assetManager;
        CreatureFightData temp         = new CreatureFightData();

        temp.LoadData(assetManager.GetCreatureData(id));
        temp.level  = level;
        temp.hp     = temp.hp + (level - 1) * temp.hp_up;
        temp.attack = temp.attack + (level - 1) * temp.attack_up;
        temp.expMax = level * 20;
        temp.exp    = level == 1 ? 0 : UnityEngine.Random.Range(0, temp.expMax);
        return(temp);
    }
示例#3
0
    public BattleData GetBattleData()
    {
        BattleData battleData = new BattleData();

        List <UnitData> allStructures = GetBattleConstructures();
        List <UnitData> allCreatures  = GetBattleCreatures();

        int num = allStructures.Count + allCreatures.Count;

        battleData.units = new UnitData[num];

        battleData.roomCol = roomCol;
        battleData.roomRow = roomRow;

        for (int i = 0; i < allStructures.Count; ++i)
        {
            battleData.units[i] = allStructures[i];
        }

        for (int i = 0; i < allCreatures.Count; ++i)
        {
            battleData.units[allStructures.Count + i] = allCreatures[i];
        }

        battleData.enemys = new UnitData[25];

        for (int i = 0; i < 24; ++i)
        {
            CreatureFightData temp = new CreatureFightData();
            temp.LoadData(GameRoot.GetInstance().BattleField.assetManager.GetCreatureData(109));
            if (UnityEngine.Random.Range(0f, 1f) < 0.1f)
            {
                temp.enemy_level = 1;
            }
            battleData.enemys[i]           = AssetManager.PackCreatureData(temp, 2);
            battleData.enemys[i].init_room = -1;
        }
        CreatureFightData e_boss = new CreatureFightData();

        e_boss.LoadData(GameRoot.GetInstance().BattleField.assetManager.GetCreatureData(110));
        e_boss.enemy_level              = 2;
        battleData.enemys[24]           = AssetManager.PackCreatureData(e_boss, 2);
        battleData.enemys[24].init_room = -1;

        battleData.boss = GetHeroData();

        return(battleData);
    }