public void AttackCreatureRanged(CreatureClass creature) { if (creature.getName() == this.getName()) { Debug.Log("Can't attack yourself!"); return; } Debug.Log("attacking ranged"); //IMPLEMENT return; }
public void AttackCreatureMelee(CreatureClass creature) { if (creature.getName() == this.getName()) { Debug.Log("Can't attack yourself!"); return; } float rnd = Random.Range(0, 100); float chance = rnd + critChance; int modifier = 1; int calcDamage = Mathf.FloorToInt((2 * Random.Range(this.getAtkPower(), this.getAtkPower() + 5) - creature.getDefense()) * 0.5f); if (chance >= 80) { modifier = modifier * 2; } creature.takeDamage(calcDamage * modifier); //Debug.Log("Attacked creature: " + creature + " with " + calcDamage*modifier + " damage " + "cc: " + chance); GameObject tmp_txt = Instantiate(damageText); tmp_txt.GetComponent <Text_Damage>().setPos(creature.transform.position); tmp_txt.GetComponent <Text_Damage>().setText("-" + (calcDamage * modifier).ToString()); }
public void UpdateUI(GameObject Creature, bool show) { if (Creature == null) { ShowUI(false); return; } if (show == false) { ShowUI(false); } else { ShowUI(true); } CreatureClass cCreature = Creature.GetComponent <CreatureClass>(); SetName(cCreature.getName()); SetHealth(cCreature.getHealth(), cCreature.getMaxHealth()); SetArcana(cCreature.getArcana(), cCreature.getMaxArcana()); SetExp(cCreature.getExp(), cCreature.getMaxExp()); SetSprite(cCreature.getSprite()); }