// Use this for initialization void Start() { velocidad = 2; distanciaPercepcion = 3; creatorScript = gameObject.GetComponent <CreatorScript>(); creatorScript.StartSimulation(); }
public override void OnInspectorGUI() { //DrawDefaultInspector(); CreatorScript myscript = (CreatorScript)target; SerializedObject serializedObject = new UnityEditor.SerializedObject(myscript); creationPosition = EditorGUILayout.Vector3Field("Creation Position", creationPosition); GUILayout.Space(10); loop = EditorGUILayout.Toggle("Loop", loop); loopInterval = EditorGUILayout.IntField("Loop Interval", loopInterval); loopOffset = EditorGUILayout.Vector3Field("Loop Offset", loopOffset); GUILayout.BeginHorizontal(); if (GUILayout.Button("Cube", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeCube(creationPosition, loop, loopInterval, loopOffset); } if (GUILayout.Button("Quad", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeQuad(creationPosition, loop, loopInterval, loopOffset); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Capsule", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeCapsule(creationPosition, loop, loopInterval, loopOffset); } if (GUILayout.Button("Cylinder", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeCylinder(creationPosition, loop, loopInterval, loopOffset); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(); if (GUILayout.Button("Sphere", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeSphere(creationPosition, loop, loopInterval, loopOffset); } if (GUILayout.Button("Empty", GUILayout.Width(Screen.width / 2.2f))) { myscript.MakeEmpty(creationPosition, loop, loopInterval, loopOffset); } GUILayout.EndHorizontal(); GUILayout.Space(10); duplicateThis = EditorGUILayout.ObjectField("Duplicate This", duplicateThis, typeof(GameObject), true); duplicateOffset = EditorGUILayout.Vector3Field("Duplicate Position Offset", duplicateOffset); duplicateRotation = EditorGUILayout.Vector3Field("Duplicate Rotation Offset", duplicateRotation); copies = EditorGUILayout.IntField("Copies", copies); if (GUILayout.Button("Duplicate Special")) { myscript.DuplicateSpecial(duplicateThis as GameObject, duplicateOffset, duplicateRotation, copies); } }
void Spawn() { GameObject randomObj = objects[Random.Range(0, objects.Length)]; Vector3 newPosition = new Vector3(transform.position.x, randomObj.transform.position.y, randomObj.transform.position.z); GameObject newObject = Instantiate(randomObj, newPosition, Quaternion.identity) as GameObject; //float scale = Random.Range (0.8f, 1.1f); //newObject.transform.localScale = new Vector3 (scale, scale, scale); newObject.GetComponent <BackgroundElementScript> ().canBeDeleted = true; CreatorScript.CreateMirrored(newObject); Invoke("Spawn", Random.Range(spawnMin, spawnMax)); }
public void create(Vector3 destroyedObjectPosition) { if (theLastOne) { GameObject newObjectPattern = chooseRandomPatternObject(); float paddingX = (theLastOne.renderer.bounds.size.x + newObjectPattern.renderer.bounds.size.x) / 2f; Vector3 newlyCreatedPosition = new Vector3(theLastOne.transform.position.x + paddingX, destroyedObjectPosition.y, destroyedObjectPosition.z); GameObject newlyCreated = cloneGameObjectNonStatic(newObjectPattern, newlyCreatedPosition); if (newlyCreated) { CreatorScript.CreateMirrored(newlyCreated); theLastOne = newlyCreated; } } }
void Start() { GameObject current = theLastOne; CreateMirrored(current); counterForIgnore = 1; GameObject tmp; for (int i = 0; i < objectNTimesRepeated; ++i) { tmp = CreateNextHorizontal(current); if (tmp) { current = tmp; CreatorScript.CreateMirrored(current); } } theLastOne = current; }