void Start()
 {
     MyButton = GameObject.Find("Acelerator").GetComponent<Button>();
     MyCreator = GameObject.Find("Creator").GetComponent<CreatorBlocks>();
     isPressed = false;
     MyButton.interactable = false;
 }
 void Start()
 {
     R1 = Mathf.FloorToInt(Random.Range(-1, 2));
     R2 = Mathf.FloorToInt(Random.Range(-1, 2));
     R3 = Mathf.FloorToInt(Random.Range(-1, 2));
     if (R1 == 0)
     {
         R1 = 1;
     }
     if (R2 == 0)
     {
         R2 = -1;
     }
     if (R3 == 0)
     {
         R3 = 1;
     }
     CatchColor = GameObject.Find("Creator").GetComponent<CreatorBlocks>();
 }
 void Start()
 {
     lastPosition = transform.position;
     CouldPaint = false;
     R1 = Mathf.FloorToInt(Random.Range(-1, 2));
     R2 = Mathf.FloorToInt(Random.Range(-1, 2));
     R3 = Mathf.FloorToInt(Random.Range(-1, 2));
     if (R1 == 0)
     {
         R1 = 1;
     }
     if (R2 == 0)
     {
         R2 = -1;
     }
     if (R3 == 0)
     {
         R3 = 1;
     }
     CatchColor = GameObject.Find("Creator").GetComponent<CreatorBlocks>();
 }
 void Start()
 {
     CatchColor = GameObject.Find("Creator").GetComponent<CreatorBlocks>();
 }