示例#1
0
 private bool AddPositionForCreate(QuadNode node)
 {
     if (!CreatedNodes.ContainsKey(node.Id))
     {
         ReadOnlyCollection <Vector3Int> positions = node.Points;
         for (int i = 0; i < positions.Count; i++)
         {
             WaitForCreate.Add(positions[i]);
         }
         CreatedNodes.Add(node.Id, node);
         return(true);
     }
     return(false);
 }
示例#2
0
    private void ReleaseRssOutside()
    {
        ReleaseNodes.Clear();
        //Debugger.Log("Current overlap node: ");
        //currentOverlapNodeId.Log(" ");
        foreach (int key in CreatedNodes.Keys)
        {
            if (!currentOverlapNodeId.IsContaint(key))
            {
                ReleaseNodes.Add(CreatedNodes[key]);
                //Debugger.Log("add to ReleaseNodes: " + key);
            }
        }

        for (int i = 0; i < ReleaseNodes.Count; i++)
        {
            CreatedNodes.Remove(ReleaseNodes[i].Id);
            ReleaseQuadNode(ReleaseNodes[i]);
        }
    }