// Use this for initialization void Start() { createProjectile = gameObject.GetComponent <CreateProjectile>(); //Initialiser des variables hp = maxHp; fireTimer = 0; }
internal static Projectile GetAvailableProjectile( List <Projectile> gameObjects, CreateProjectile createProjectile, Unit.OnHit onHit, IAm iAm, ref int?projectileIndex ) { Projectile go = null; int i = 0; foreach (Projectile obj in gameObjects) { if (obj.Available == true) { go = obj; projectileIndex = i; //Debug.Log(obj.gameObject.activeSelf + " :" + DateTime.Now); break; } i++; } if (go == null) { HitArea arrowHitArea = null; go = createProjectile(go); foreach (Transform hA in go.transform) { arrowHitArea = hA.GetComponent <HitArea>(); if (arrowHitArea != null) { break; } } if (arrowHitArea != null) { arrowHitArea.Init(onHit, iAm.ToString(), isProjectile: true, projectile: go); } return(go); } else { return(null); } }
// Use this for initialization void Start() { //Find the CreateProjectile.cs script shoot = GetComponent <CreateProjectile>(); if (shoot == null) { Debug.LogError(this + " requires a CreateProjectile.cs script to function!"); } //Find the EnemyAIValue.cs script valueScript = GetComponent <EnemyAIValue>(); if (valueScript == null) { Debug.LogError(this + " doesn't have a EnemyAIValue.cs script!"); } //Trouver la tourelle du tank Transform[] transforms = GetComponentsInChildren <Transform>(); foreach (Transform transform in transforms) { if (transform.gameObject.name == "body" || transform.gameObject.name == "Body") { turret = transform.gameObject; } } if (turret == null) { Debug.Log("Le tank ne possède pas de tourelle!"); } //Vérifier que le script possède un prefab de projectile if (projectile == null) { Debug.LogError(this + " requires a GameObject projectile to shoot!"); } //Initialiser le timer fireTimer = 0; }