private void Start() { float scale = 0.25f; //Vector2f a = new Vector2f(-1, -1) * scale; //Vector2f b = new Vector2f(1, -1) * scale; //Vector2f c = new Vector2f(0, 1) * scale; //shape = CreatePolygon2.FromTriangle(a, b, c); shape = CreatePolygon2.FromStar4(Vector2f.Zero, scale); shape.BuildIndices(); }