//public Texture m_Cached; public override Node Create(Vector2 pos) { CreateOpCol node = CreateInstance <CreateOpCol>(); node.rect = new Rect(pos.x, pos.y, m_NodeWidth, m_NodeHeight); node.name = "CreateOpCol"; node.CreateOutput("Texture", "TextureParam", NodeSide.Right, 50); node.m_Value1 = new FloatRemap(0.5f, 0, 1); node.m_Value2 = new FloatRemap(0.5f, 0, 1); node.m_Value3 = new FloatRemap(0.5f, 0, 1); node.m_ShaderOp = ShaderOp.SetCol; node.m_TexMode = TexMode.ColorRGB; return(node); }