public override void RenderObjects() { base.RenderObjects(); // Inner bounds CreateModel.CreateWall(-4f, 2f, 12f, .25f); CreateModel.CreateWall(2f, -1.37f, .25f, 7f); CreateModel.CreateWall(-7.7f, 6f, 5f, .25f); // Unmoveables CreateModel.CreateBox(-4f, 5f, 1f); laserWrappers.Add(CreateModel.CreateLaserStart(-10f, -1f, 2, (float)MathExtension.ToRadians(-45))); Model laserStop = CreateModel.CreateLaserStop(-9.7f, 7f); laserStop.Rotate((float)MathExtension.ToRadians(90)); movingBox = new MovingBox(2.85f, 2.6f, 123, 0f, 1f); Model model; for (int i = 0; i < 7; i++) { int x = MathExtension.RandomInt(1, 9); int y = MathExtension.RandomInt(2, 8); model = CreateModel.CreateMovableBox(x, y); RandomRotate(model); } isRendered = true; }
public override void RenderObjects() { base.RenderObjects(); // Walls { // Inner bounds CreateModel.CreateWall(0f, -5f, 8f, .25f); // Around LaserStart CreateModel.CreateWall(-1f, -1f, .25f, 3f); CreateModel.CreateWall(1f, -1f, .25f, 3f); CreateModel.CreateWall(0f, 0.6f, 2.25f, .25f); // Around Laser Stop CreateModel.CreateWall(-5f, 9f, .25f, 1.5f); CreateModel.CreateWall(-3f, 9f, .25f, 1.5f); CreateModel.CreateWall(-7.5f, 10f, 4.8f, 3.5f); CreateModel.CreateWall(3.5f, 10f, 12.8f, 3.5f); // Others CreateModel.CreateWall(-4f, 0f, .25f, 5f); CreateModel.CreateWall(4f, -2.625f, .25f, 5f); CreateModel.CreateWall(-6f, -2.625f, .25f, 5f); CreateModel.CreateWall(-4f, 5f, 5f, .25f); CreateModel.CreateWall(4f, 5f, 5f, .25f); } // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(0f, 0f, 3); laserWrappers.Add(laserStart); CreateModel.CreateLaserStop(-4f, 9f); // Moveables CreateModel.CreateMovableBox(4.05f, -5.925f); CreateModel.CreateMovableTrapezoid(-4f, 5f, 1.5f, 1f, 1f); CreateModel.CreateMovableTrapezoid(-4f, 8f, 1.5f, 1, 1f); Model model = CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f);; model.Rotate(35); model = CreateModel.CreateMovableTriangle(4f, 6f, 1f, 1f);; model.Rotate(90); CreateModel.CreateMovableTriangle(4f, 5f, 1f, 1f); CreateModel.CreateMovableTriangle(0f, 5f, 1f, 1f); // Stationary Models model = CreateModel.CreateBox(-8.8f, 7.25f, 2f); model = CreateModel.CreateBox(8.8f, 7.25f, 2f); model = CreateModel.CreateTriangle(-5.38f, 7.75f, 1f, 1f); }
public override void RenderObjects() { base.RenderObjects(); // Inner bounds CreateModel.CreateWall(0, 1f, .25f, 18f); // Laser start/stop laserWrappers.Add(CreateModel.CreateLaserStart(-10f, -1f, 2, -45)); CreateModel.CreateLaserStop(7f, 9.9f); m = CreateModel.CreateMovableBox(4, 0); m.Rotate(-30); CreateModel.CreateMovableBox(2, 4); m = CreateModel.CreateBox(7, 4, 1); // Stationary box isRendered = true; }
public override void RenderObjects() { base.RenderObjects(); // Walls { // Vertical walls between moving boxes for (int i = -8; i <= 8; i += 2) { CreateModel.CreateWall(i, -3f, .25f, 5f); CreateModel.CreateWall(i, 3f, .25f, 5f); if (i == -8 || i == 3) { i += 3; } } // Around LaserStop CreateModel.CreateWall(-1f, -8.5f, .25f, 2.5f); CreateModel.CreateWall(1f, -8.5f, .25f, 2.5f); } // Laser start/stop LaserStart laserStart = CreateModel.CreateLaserStart(-9.3f, 0f, 3); laserStart.Rotate(90); laserWrappers.Add(laserStart); LaserStop laserStop = CreateModel.CreateLaserStop(0f, -9.5f); laserStop.Rotate(180); // Moveables Model model; for (int i = 0; i < 6; i++) { int x = MathExtension.RandomInt(0, 9); int y = MathExtension.RandomInt(0, 8); model = CreateModel.CreateMovableTriangle(x, y, 1f, 1f); RandomRotate(model); } model = CreateModel.CreateMovableBox(0f, 7f); model.Rotate(25); model = CreateModel.CreateMovableBox(3f, 7f); model.Rotate(165); model = CreateModel.CreateMovableBox(6f, 7f); model.Rotate(243); // Unmoveable Models float velocity = 0.7f; int movingBoxCount = 5; MovingBox movingBox; movingBoxes = new MovingBox[movingBoxCount]; for (int i = 0; i < movingBoxCount; i++) { velocity = (float)MathExtension.RandomInt(0, 1) + 0.5f; movingBox = new MovingBox(-4f + 2f * i, 0f, 40 + (i * 3), 0f, i % 2 == 0 ? velocity : -velocity); movingBox.Rotate(45); movingBoxes[i] = movingBox; } spinBox = CreateModel.CreateBox(-4f, -7f, 1.4f); Model[] triangles = { CreateModel.CreateTriangle(-0.88f, -2f, -1f, -1f), CreateModel.CreateTriangle(0.88f, -3f, -1.3f, -1.3f), CreateModel.CreateTriangle(-0.88f, -4f, -1f, -1f) }; for (int i = 0; i < triangles.Length; i++) { if (i % 2 == 0) { triangles[i].Rotate(-45); } else { triangles[i].Rotate(135); } } model = CreateModel.CreateBox(0f, -6.5f, 1f); model.Rotate(65); isRendered = true; }