public void CreateMjGame(CreateMjGameInput input) { //when creating new game //1.create game var newGame = _mjGameAppService.CreateMjGame(input); //2.create initial game session var currentUser = _userRepository.Get(AbpSession.GetUserId()); var dSesssion = new CreateMjGameSessionInput { MjGameId = newGame.Id, GameNo = 1, Wind = MjGameWind.East, }; dSesssion.UsersId.Add(AbpSession.GetUserId()); var newSession = _mjGameAppService.CreateMjGameSession(dSesssion); newGame.ActiveSessionId = newSession.Id; _mjGameAppService.UpdateMjGame(newGame); //3.if everything worked out, add game creator to this session Groups.Add(Context.ConnectionId, newSession.Id.ToString()); }
public MjGame CreateMjGame(CreateMjGameInput input) { var game = input.MapTo <MjGame>(); game.CreatorId = AbpSession.UserId; return(_mjGameRepository.Insert(game)); }