public void OnConnect() { Debug.Log("Connected.."); ClientRequest request = new CreateGuestRequest(OnGuestCreated); GameClient.Instance.SendRequest(request); }
public async Task <Guest> Create(CreateGuestRequest newGuestRequest) { var guest = new Guest() { Id = Guid.NewGuid(), FirstName = newGuestRequest.FirstName, LastName = newGuestRequest.LastName, Created = DateTime.Now.ToUniversalTime() }; await _db.GuestBook.AddAsync(guest); await _db.SaveChangesAsync(); return(guest); }
public void CreateGuest() { ClientRequest request = new CreateGuestRequest(OnGuestCreated); SendRequest(request); }