public async Task NewGameWithWinnerOnRow() { //Assign dynamic input = new DynamicDictionary(); //Act CreateGameOutput createGameOutput = await CreateNewGame(); input.id = createGameOutput.id; string firstPlayer = createGameOutput.firstPlayer; input.player = firstPlayer; input.position = new { x = 0, y = 0, }; await CallEndpoint <dynamic>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); input.player = SwitchPlayer(input.player); input.position = new { x = 1, y = 0, }; await CallEndpoint <dynamic>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); input.player = SwitchPlayer(input.player); input.position = new { x = 0, y = 1, }; await CallEndpoint <dynamic>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); input.player = SwitchPlayer(input.player); input.position = new { x = 2, y = 0, }; await CallEndpoint <dynamic>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); input.player = SwitchPlayer(input.player); input.position = new { x = 0, y = 2, }; CreateMovementOutput endpointResponse = await CallEndpoint <CreateMovementOutput>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); //Assert Assert.IsTrue(String.Equals(firstPlayer, endpointResponse.winner)); Assert.IsTrue(String.Equals("Partida finalizada", endpointResponse.msg)); }
public async Task CreateNewGameReturnsValidIdAndFirstPlayer() { //Assign Guid guid; //Act CreateGameOutput createGameOutput = await CreateNewGame(); //Assert Assert.IsTrue(Guid.TryParse(createGameOutput.id, out guid)); Assert.IsTrue(String.Equals(createGameOutput.firstPlayer, "X") || String.Equals(createGameOutput.firstPlayer, "O")); }
public async Task ReturnsErrorOnInvalidPlayer() { //Assign dynamic input = new DynamicDictionary(); //Act CreateGameOutput createGameOutput = await CreateNewGame(); input.id = createGameOutput.id; input.player = SwitchPlayer(createGameOutput.firstPlayer); input.position = new { x = 1, y = 0, }; dynamic endpointResponse = await CallEndpoint <dynamic>(NEW_MOVEMENT_ENDPOINT, HttpMethod.Post, input.dictionary); //Assert //Assert.Fail(); }