示例#1
0
    //private GameObject cameraDeviceT;
    // Use this for initializations
    void Start()
    {
        //cameraDeviceT = GameObject.Find("CameraDevice");
        textureW    = 573;
        textureH    = 350;
        augmenter   = GameObject.Find("Augmenter");
        mainTexture = new Texture2D(textureW, textureH, TextureFormat.RGB24, false, true);

        pixels       = new Color32[textureW * textureH];
        createFolder = this.GetComponent <CreateFolders>();
        TimerState   = 0;
        Timer        = 0;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        screenRatio   = (float)Screen.height / Screen.width;
        startPosition = new Vector3(0, 0, 0);
        endPosition   = new Vector3(0, 2.1f, 0);
        isClosefront  = true;
        createFolder  = this.GetComponent <CreateFolders>();
        addPic        = this.GetComponent <AddPic>();
        for (int i = 0; i < FacePlanes.Count; i++)
        {
            FacePlanes[i].SetActive(false);
        }
        int VideoBackgroundTexureHeight = Screen.height * 3;

        pixels = new Color[Screen.width * VideoBackgroundTexureHeight];
        VideoBackgroundTexure2 = new Texture2D(Screen.width, Screen.height * 3, TextureFormat.RGB24, false);
        //faceMap = new Texture2D (576,324);
    }