public static void ArmsInfo() { Debug.Log("读取表格:ArmsInfo"); List <Dictionary <string, object> > table = CreateConfigData.ReadExcelData("ArmsInfo", 0); CreateConfigData.configInfo.ArmsInfo = new ArmsInfo[table.Count]; for (int i = 0; i < table.Count; i++) { CreateConfigData.configInfo.ArmsInfo[i] = new ArmsInfo(); CreateConfigData.configInfo.ArmsInfo[i].Id = (int)table[i]["Id"]; CreateConfigData.configInfo.ArmsInfo[i].Name = (string)table[i]["Name"]; CreateConfigData.configInfo.ArmsInfo[i].Des = (string)table[i]["Des"]; CreateConfigData.configInfo.ArmsInfo[i].HeadImg = (string)table[i]["HeadImg"]; CreateConfigData.configInfo.ArmsInfo[i].Duty = (string)table[i]["Duty"]; CreateConfigData.configInfo.ArmsInfo[i].DutyImg = (string)table[i]["DutyImg"]; CreateConfigData.configInfo.ArmsInfo[i].Skill = (int[])table[i]["Skill"]; CreateConfigData.configInfo.ArmsInfo[i].level = (int)table[i]["level"]; CreateConfigData.configInfo.ArmsInfo[i].TarGetID = (int[])table[i]["TarGetID"]; CreateConfigData.configInfo.ArmsInfo[i].Price = (int)table[i]["Price"]; CreateConfigData.configInfo.ArmsInfo[i].PrefabsObj = (string)table[i]["PrefabsObj"]; CreateConfigData.configInfo.ArmsInfo[i].MixTreeID = (int[])table[i]["MixTreeID"]; CreateConfigData.configInfo.ArmsInfo[i].HP = (int)table[i]["HP"]; CreateConfigData.configInfo.ArmsInfo[i].Attack = (int)table[i]["Attack"]; CreateConfigData.configInfo.ArmsInfo[i].Defense = (int)table[i]["Defense"]; CreateConfigData.configInfo.ArmsInfo[i].Speed = (float)table[i]["Speed"]; CreateConfigData.configInfo.ArmsInfo[i].Miss = (float)table[i]["Miss"]; CreateConfigData.configInfo.ArmsInfo[i].Critical = (float)table[i]["Critical"]; CreateConfigData.configInfo.ArmsInfo[i].Race = (string)table[i]["Race"]; } }
public static void GameLang() { Debug.Log("读取表格:GameLang"); List <Dictionary <string, object> > table = CreateConfigData.ReadExcelData("GameLang", 0); CreateConfigData.configInfo.GameLang = new GameLang[table.Count]; for (int i = 0; i < table.Count; i++) { CreateConfigData.configInfo.GameLang[i] = new GameLang(); CreateConfigData.configInfo.GameLang[i].Id = (int)table[i]["Id"]; CreateConfigData.configInfo.GameLang[i].cn = (string)table[i]["cn"]; CreateConfigData.configInfo.GameLang[i].en = (string)table[i]["en"]; } }
public static void SkillInfo() { Debug.Log("读取表格:SkillInfo"); List <Dictionary <string, object> > table = CreateConfigData.ReadExcelData("SkillInfo", 0); CreateConfigData.configInfo.SkillInfo = new SkillInfo[table.Count]; for (int i = 0; i < table.Count; i++) { CreateConfigData.configInfo.SkillInfo[i] = new SkillInfo(); CreateConfigData.configInfo.SkillInfo[i].Id = (int)table[i]["Id"]; CreateConfigData.configInfo.SkillInfo[i].Name = (string)table[i]["Name"]; CreateConfigData.configInfo.SkillInfo[i].Des = (string)table[i]["Des"]; CreateConfigData.configInfo.SkillInfo[i].SkillImg = (string)table[i]["SkillImg"]; } }
public static void LevelInfo() { Debug.Log("读取表格:LevelInfo"); List <Dictionary <string, object> > table = CreateConfigData.ReadExcelData("LevelInfo", 0); CreateConfigData.configInfo.LevelInfo = new LevelInfo[table.Count]; for (int i = 0; i < table.Count; i++) { CreateConfigData.configInfo.LevelInfo[i] = new LevelInfo(); CreateConfigData.configInfo.LevelInfo[i].Id = (int)table[i]["Id"]; CreateConfigData.configInfo.LevelInfo[i].HeroCount = (int)table[i]["HeroCount"]; CreateConfigData.configInfo.LevelInfo[i].EnemyInfo = (string[])table[i]["EnemyInfo"]; CreateConfigData.configInfo.LevelInfo[i].LevelType = (int)table[i]["LevelType"]; CreateConfigData.configInfo.LevelInfo[i].LevelSelect = (int[])table[i]["LevelSelect"]; } }
public static void EquipInfo() { Debug.Log("读取表格:EquipInfo"); List <Dictionary <string, object> > table = CreateConfigData.ReadExcelData("EquipInfo", 0); CreateConfigData.configInfo.EquipInfo = new EquipInfo[table.Count]; for (int i = 0; i < table.Count; i++) { CreateConfigData.configInfo.EquipInfo[i] = new EquipInfo(); CreateConfigData.configInfo.EquipInfo[i].Id = (int)table[i]["Id"]; CreateConfigData.configInfo.EquipInfo[i].Name = (string)table[i]["Name"]; CreateConfigData.configInfo.EquipInfo[i].Des = (string)table[i]["Des"]; CreateConfigData.configInfo.EquipInfo[i].HeadImg = (string)table[i]["HeadImg"]; CreateConfigData.configInfo.EquipInfo[i].level = (int)table[i]["level"]; CreateConfigData.configInfo.EquipInfo[i].attack = (int)table[i]["attack"]; CreateConfigData.configInfo.EquipInfo[i].Price = (int)table[i]["Price"]; } }