public void createCharacters(loadCharacters characters) { int length = characters.names.Length; List <List <Equip> > equips = (List <List <Equip> >)Tools.byteArrayToObject(characters.itemsEquip); List <string[]> colors = (List <string[]>)Tools.byteArrayToObject(characters.colorScheme); Debug.Log("Equips size:" + equips.Count); for (int i = 0; i < length; i++) { GameObject child = (GameObject)Instantiate(playerModel, Vector3.zero, Quaternion.identity); GameObject[] skin = Tools.getChildren(child.transform.GetChild(1).gameObject, "BodyModel", "HeadModel"); GameObject[] eyes = Tools.getChildren(child.transform.GetChild(1).gameObject, "Eye_L_Model", "Eye_R_Model"); setSkinColor(skin, colors[i][2]); setEyeColor(eyes, colors[i][1]); child.transform.SetParent(this.charSelect.transform.GetChild(i)); child.transform.localPosition = Vector3.zero; this.charSelect.transform.GetChild(i).transform.localRotation = Quaternion.Euler(0, 135, 0); PickCharacter pickChar = this.charSelect.transform.GetChild(i).GetChild(0).gameObject.AddComponent <PickCharacter>(); pickChar.name = characters.names[i]; pickChar.setLogin(this); equipItems(equips[i], pickChar); this.gameObject.transform.parent.GetComponent <RectTransform>().localPosition = new Vector3(1200, 0, 0); this.charSelect.transform.GetChild(i).GetChild(0).GetChild(0).gameObject.GetComponent <TextMesh>().text = characters.names[i]; pickChar.camera = camera.gameObject.GetComponent <Camera>(); } for (int i = length; i < this.charSelect.transform.childCount; i++) { GameObject child = (GameObject)Instantiate(signModel, Vector3.zero, Quaternion.identity); child.transform.SetParent(this.charSelect.transform.GetChild(i)); child.transform.localPosition = new Vector3(0, -3, 0); child.transform.localRotation = Quaternion.Euler(0, -108, 0); child.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f); this.charSelect.transform.GetChild(i).transform.localRotation = Quaternion.Euler(0, 135, 0); CreateCharacter charCreate = this.charSelect.transform.GetChild(i).GetChild(0).gameObject.AddComponent <CreateCharacter>(); charCreate.setCamera(this.camera); charCreate.setCharacter(this.charCreate, playerModel); charCreate.setUI(createCharacterUI); } }