//private void Start() { cbf = GetComponent <CreateBulletFunc> (); }
// Use this for initialization void Start() { createBullet = GetComponent <CreateBulletFunc> (); arsenal = transform.parent.gameObject.GetComponent <Arsenal> (); }
void Start() { animator = GetComponent <Animator> (); cbf = GetComponent <CreateBulletFunc>(); StartCoroutine(Wait()); }