private void Start() { //组件初始化 _canvasGroup = this.GetComponent <CanvasGroup>(); creatRoomRequest = this.GetComponent <CreatRoomRequest>(); _quitRoomRequest = this.GetComponent <QuitRoomRequest>(); _startGameRequest = this.GetComponent <StartGameRequest>(); //注册点击事件 startGameBtn.onClick.AddListener(delegate() { StartGameButtonClicked(); }); exitAndDeleteRoomBtn.onClick.AddListener(delegate() { ExitAndDeleteRoomButtonClicked(); }); }
private void Start() { playerInfor = transform.Find("PlayerInfor").GetComponent <RectTransform>(); roomList = transform.Find("RoomList").GetComponent <RectTransform>(); layoutGroup = transform.Find("RoomList/ScrollRect/RoomGroup").GetComponent <VerticalLayoutGroup>(); roomItemPrefab = Resources.Load("UIPanel/RoomItem") as GameObject; transform.Find("RoomList/BackButton").GetComponent <Button>().onClick.AddListener(OnClickClose); transform.Find("PlayerInfor/CreatRoomButton").GetComponent <Button>().onClick.AddListener(OnClickCreatRoom); transform.Find("RoomList/RefreshButton").GetComponent <Button>().onClick.AddListener(OnClickRefresh); showList = GetComponent <ShowListRequest>(); creatRoomRequest = GetComponent <CreatRoomRequest>(); joinRoomRequest = GetComponent <JoinRoomRequest>(); EnterAnimation(); ShowPlayerInfor(); }
private void Start() { isClearList = false; joinrequest = GetComponent <JoinRequest>(); createRoomRequest = GetComponent <CreatRoomRequest>(); listRoomRequest = GetComponent <ListRoomRequest>(); //userRect=transform.Find("User").GetComponent<RectTransform>(); roomItemPrefab = Resources.Load("UIPanel/RoomItem") as GameObject; roomList = transform.Find("RoomList/Scroll View/Viewport/Content/RoomList").GetComponent <VerticalLayoutGroup>(); roomListContent = transform.Find("RoomList/Scroll View/Viewport/Content").GetComponent <RectTransform>(); transform.Find("User/CreateRoom").GetComponent <Button>().onClick.AddListener(OnCreateRoomClick); transform.Find("User/Refresh").GetComponent <Button>().onClick.AddListener(OnRefreshClick); transform.Find("User/Exit").GetComponent <Button>().onClick.AddListener(OnReturnClick); //roomListRect=transform.Find("RoomList").GetComponent<RectTransform>(); }
public override void InitStart() { Txt_Name = gameObject.transform.Find("BattleRes/Txt_Name").GetComponent <Text>(); Txt_Scene = gameObject.transform.Find("BattleRes/Txt_Scene").GetComponent <Text>(); Txt_WinNum = gameObject.transform.Find("BattleRes/Txt_WinNum").GetComponent <Text>(); Scroll_View = gameObject.transform.Find("RoomList/Scroll_View").GetComponent <ScrollRect>(); Scrollbar_Vertical = gameObject.transform.Find("RoomList/Scroll_View/Scrollbar_Vertical").GetComponent <Scrollbar>(); Btn_CreatRoom = gameObject.transform.Find("RoomList/Btn_CreatRoom").GetComponent <Button>(); Btn_Close = gameObject.transform.Find("RoomList/Btn_Close").GetComponent <Button>(); Btn_Refresh = gameObject.transform.Find("RoomList/Btn_Refresh").GetComponent <Button>(); roomItemPrefab = Resources.Load("UIPanel/RoomItem") as GameObject; grid = gameObject.transform.Find("RoomList/Scroll_View/Viewport/Content").gameObject; creatRoomRequest = gameObject.transform.GetComponent <CreatRoomRequest>(); listRoomRequest = gameObject.transform.GetComponent <ListRoomRequest>(); joinRoomRequest = gameObject.transform.GetComponent <JoinRequest>(); AddClicks(); }
private void Start() { battleRes = transform.Find("BattleRes").GetComponent <RectTransform>(); roomList = transform.Find("RoomList").GetComponent <RectTransform>(); username = battleRes.Find("Username").GetComponent <Text>(); totalCount = battleRes.Find("TotalCount").GetComponent <Text>(); winCount = battleRes.Find("WinCount").GetComponent <Text>(); roomLayout = transform.Find("RoomList/Scroll View/Viewport/RoomLayout").GetComponent <GridLayoutGroup>(); transform.Find("RoomList/CloseButton").GetComponent <Button>().onClick.AddListener(OnCloseBtnClick); transform.Find("RoomList/CreatRoomButton").GetComponent <Button>().onClick.AddListener(OnCreatRoomBtnClick); transform.Find("RoomList/RefreshButton").GetComponent <Button>().onClick.AddListener(OnRefreshBtnClick); roomItemPrefab = Resources.Load("UIPanel/RoomItem") as GameObject; createRoomRequest = GetComponent <CreatRoomRequest>(); listRoomRequest = GetComponent <ListRoomRequest>(); joinRoomRequest = GetComponent <JoinRoomRequest>(); SetBattleRes(); }
protected override void OnInit() { transform.GetInstance("BattleInfo", out battleInfo); transform.GetInstance("RoomList", out roomList); transform.GetInstance("BattleInfo/Username", out username); transform.GetInstance("BattleInfo/TotalCount", out totalCount); transform.GetInstance("BattleInfo/WinCount", out winCount); transform.GetInstance("RoomList/ScrollRect/Viewport/Content", out listContent); itemPrefab = Resources.Load <GameObject>("UIPanel/RoomItem"); transform.GetInstance <Button>("RoomList/CloseButton").onClick.AddListener(OnCloseClick); transform.GetInstance <Button>("RoomList/CreatRoomButton").onClick.AddListener(OnCreatRoomClick); transform.GetInstance <Button>("RoomList/RefreshRoomButton").onClick.AddListener(OnRefreshClick); creatRoomRequest = GetComponent <CreatRoomRequest>(); listRoomRequest = GetComponent <ListRoomRequest>(); joinRoomRequest = GetComponent <JoinRoomRequest>(); }
private void Awake() { joinRoomRequest = GetComponent <JoinRoomRequest>(); creatRoomRequest = GetComponent <CreatRoomRequest>(); searchRoomRequest = GetComponent <SearchRoomRequest>(); }