public void WalkOnCannotWall() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); gameModel.AdvanceTime(this, new System.EventArgs()); //Place walls Assert.AreEqual(gameModel.getBoard()[2, 4], FieldType.NO_WALL); gameModel.invertWall(new Position(2, 4)); Assert.AreEqual(gameModel.getBoard()[2, 4], FieldType.WALL); gameInfo.robot = new Position(2, 5); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getBoard()[2, 4], FieldType.CANNOT_WALL); }
public void RobotRandomChange() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 2; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsTrue(gameModel.isInGame()); RobotDirection prev = gameInfo.robotDir; Assert.AreEqual(gameInfo.robotDir, prev); gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreNotEqual(gameInfo.robotDir, prev); }
public void ConstructorCheck() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); CrazyBotInfo gameInfo11 = new CrazyBotInfo(11, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); gameModel.newGame(11, gameInfo11); Assert.AreEqual(gameModel.getRobotPos(), gameInfo11.robot); Assert.AreEqual(gameModel.getSize(), 11); Assert.AreEqual(gameInfo11.size, 11); for (int i = 0; i < 10; i++) { int prev = gameModel.getTime(); gameModel.AdvanceTime(this, new System.EventArgs()); if (gameModel.isInGame()) { Assert.IsTrue(prev < gameModel.getTime()); } } }
public void HitEdge() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.LEFT; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); RobotDirection prevDir; gameModel.AdvanceTime(this, new EventArgs()); //LEFT gameInfo.robotDir = RobotDirection.LEFT; gameInfo.robot = new Position(1, 1); prevDir = gameInfo.robotDir; gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //RIGHT gameInfo.robotDir = RobotDirection.RIGHT; gameInfo.robot = new Position(5, 1); prevDir = gameInfo.robotDir; gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //UP gameInfo.robotDir = RobotDirection.UP; gameInfo.robot = new Position(5, 1); prevDir = gameInfo.robotDir; gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //DOWN gameInfo.robotDir = RobotDirection.DOWN; gameInfo.robot = new Position(5, 5); prevDir = gameInfo.robotDir; gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreNotEqual(prevDir, gameInfo.robotDir); }
public void PlaceWalls() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); //Place walls Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.NO_WALL); gameModel.invertWall(new Position(6, 6)); Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.NO_WALL); gameModel.invertWall(new Position(3, 1)); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.NO_WALL); gameModel.invertWall(new Position(2, 5)); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); //Try to pick up those walls Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); gameModel.invertWall(new Position(6, 6)); Assert.AreEqual(gameModel.getBoard()[6, 6], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); gameModel.invertWall(new Position(3, 1)); Assert.AreEqual(gameModel.getBoard()[3, 1], FieldType.WALL); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); gameModel.invertWall(new Position(2, 5)); Assert.AreEqual(gameModel.getBoard()[2, 5], FieldType.WALL); //Try place walls on robot and magnet Console.WriteLine(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y].ToString()); Assert.IsTrue(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.ROBOT); gameModel.invertWall(new Position(gameInfo.robot.X, gameInfo.robot.Y)); Assert.IsTrue(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.ROBOT); Assert.IsFalse(gameModel.getBoard()[gameInfo.robot.X, gameInfo.robot.Y] == FieldType.WALL); Assert.IsTrue(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.MAGNET); gameModel.invertWall(new Position(6, 6)); Assert.IsTrue(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.MAGNET); Assert.IsFalse(gameModel.getBoard()[gameModel.getMagnetPos().X, gameModel.getMagnetPos().Y] == FieldType.WALL); }
public void RobotGotMagnet() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsTrue(gameModel.isInGame()); gameInfo.robot = new Position(size / 2, (size / 2) + 1); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsFalse(gameModel.isInGame()); //11 size = 11; gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); gameModel = new CrazyBotModel(); gameModel.newGame(size, gameInfo); Assert.AreEqual(gameModel.getSize(), 11); Assert.AreEqual(gameInfo.size, 11); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsTrue(gameModel.isInGame()); gameInfo.robot = new Position(size / 2, (size / 2) + 1); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsFalse(gameModel.isInGame()); //15 size = 15; gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); gameModel = new CrazyBotModel(); gameModel.newGame(size, gameInfo); Assert.AreEqual(gameModel.getSize(), 15); Assert.AreEqual(gameInfo.size, 15); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsTrue(gameModel.isInGame()); gameInfo.robot = new Position(size / 2, (size / 2) + 1); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.IsFalse(gameModel.isInGame()); }
public void MoveRobot() { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.UP; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); gameModel.AdvanceTime(this, new System.EventArgs()); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Console.WriteLine(gameModel.getRobotPos().X + ", " + gameModel.getRobotPos().Y); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 0)); gameInfo.robotDir = RobotDirection.DOWN; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 1)); gameInfo.robotDir = RobotDirection.RIGHT; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(2, 1)); gameInfo.robotDir = RobotDirection.LEFT; gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getRobotPos(), gameInfo.robot); Assert.AreEqual(gameModel.getRobotPos(), new Position(1, 1)); }
public CrazyBotView() { InitializeComponent(); //Subscribe to new game event handling seven.Click += onSevenClicked; eleven.Click += onElevenClicked; fifteen.Click += onFifteenClicked; play.Click += onPlay; pause.Click += onPause; save.Click += onSave; load.Click += onLoad; buttons = null; //Generating model and subscribing to its events model = new CrazyBotModel(); model.refreshBoard += new EventHandler <EventArgs>(drawBoard); model.refreshField += new EventHandler <FieldRefreshEventArgs>(refreshField); model.refreshTime += new EventHandler <EventArgs>(TimeElapsed); model.OnGameOver += new EventHandler <EventArgs>(gameOver); noWallTexture = Resource.no_wall; robotTexture = Resource.robot; cannotWallTexture = Resource.cannot_wall; WallTexture = Resource.wall; magnetTexture = Resource.Magnet; play.Enabled = false; pause.Enabled = false; save.Enabled = false; boardGrid.Visible = false; this.BackgroundImage = Resource.robochase; this.BackgroundImageLayout = ImageLayout.Center; this.CenterToScreen(); }
public void HitPlacedWall() //TODO: CSINÁLD MEG A MOCK-OLÁST { int size = 7; Position robotpos = new Position(1, 1); ulong time = 0; RobotDirection robotdir = RobotDirection.RIGHT; FieldType fieldOnBot = FieldType.NO_WALL; int timeleftcrazy = 8; CrazyBotInfo gameInfo = new CrazyBotInfo(size, robotpos, time, robotdir, fieldOnBot, timeleftcrazy); CrazyBotModel gameModel = new CrazyBotModel(); gameModel.newGame(7, gameInfo); Assert.AreEqual(gameModel.getSize(), 7); Assert.AreEqual(gameInfo.size, 7); RobotDirection prevDir; gameModel.AdvanceTime(this, new EventArgs()); //Place walls and hit it from RIGHT prevDir = gameInfo.robotDir; Assert.AreEqual(gameModel.getBoard()[2, 1], FieldType.NO_WALL); gameModel.invertWall(new Position(2, 1)); Assert.AreEqual(gameModel.getBoard()[2, 1], FieldType.WALL); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getBoard()[2, 1], FieldType.CANNOT_WALL); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //Place walls and hit it from LEFT; gameInfo.robotDir = RobotDirection.LEFT; prevDir = gameInfo.robotDir; gameInfo.robot = new Position(2, 2); Assert.AreEqual(gameModel.getBoard()[1, 2], FieldType.NO_WALL); gameModel.invertWall(new Position(1, 2)); Assert.AreEqual(gameModel.getBoard()[1, 2], FieldType.WALL); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getBoard()[1, 2], FieldType.CANNOT_WALL); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //Place walls and hit it from UP; gameInfo.robotDir = RobotDirection.UP; prevDir = gameInfo.robotDir; gameInfo.robot = new Position(5, 3); Assert.AreEqual(gameModel.getBoard()[5, 2], FieldType.NO_WALL); gameModel.invertWall(new Position(5, 2)); Assert.AreEqual(gameModel.getBoard()[5, 2], FieldType.WALL); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getBoard()[5, 2], FieldType.CANNOT_WALL); Assert.AreNotEqual(prevDir, gameInfo.robotDir); //Place walls and hit it from DOWN; gameInfo.robotDir = RobotDirection.DOWN; prevDir = gameInfo.robotDir; gameInfo.robot = new Position(4, 3); Assert.AreEqual(gameModel.getBoard()[4, 4], FieldType.NO_WALL); gameModel.invertWall(new Position(4, 4)); Assert.AreEqual(gameModel.getBoard()[4, 4], FieldType.WALL); gameModel.AdvanceTime(this, new System.EventArgs()); Assert.AreEqual(gameModel.getBoard()[1, 2], FieldType.CANNOT_WALL); Assert.AreNotEqual(prevDir, gameInfo.robotDir); }