public void Start(int room)
        {
            UpdateState("正在启动请稍等... ...");
            DouyuConfig.room = room;
            if (craw != null)
            {
                craw.DisConnect();
                craw.OnDanmaku         -= BarrageMnaager_OnReceiveMessage;
                craw.DisConnectHandler -= Craw_DisConnectHandler;
                craw.ErrorHandler      -= Auth_ErrorHandler;
                craw.LogHandler        -= Auth_LogHandler;
                craw = null;
            }
            AuthSocket auth = new AuthSocket();

            auth.OnReady += (obj, a) =>
            {
                craw                    = new CrawlerThread(auth.DanmakuServers, auth.GID, auth.RID);
                craw.OnDanmaku         += BarrageMnaager_OnReceiveMessage;
                craw.DisConnectHandler += Craw_DisConnectHandler;
                craw.ErrorHandler      += Auth_ErrorHandler;
                craw.LogHandler        += Auth_LogHandler;
                craw.Start();
                m_SyncContext.Post(UpdateState, "弹幕服务器连接成功...");
            };
            auth.ErrorHandler += Auth_ErrorHandler;
            auth.LogHandler   += Auth_LogHandler;
            auth.Start();
        }
示例#2
0
 private void button2_Click(object sender, EventArgs e)
 {
     craw.DisConnect();
 }