public override InputAction[] GetInputOptions(ShopAgent agent) { var toReturn = new List <InputAction>(); toReturn.AddRange(EconomySystemUtils.GetStateInput <RequestActions>()); toReturn.AddRange(EconomySystemUtils.GetStateInput(CraftingUtils.GetCraftingResources())); return(toReturn.ToArray()); }
public void Craft_CraftingUtils() { List <CraftingResources> listCraftingResources = CraftingUtils.GetCraftingResources(); Assert.AreEqual(4, listCraftingResources.Count); Assert.Contains(CraftingResources.Wood, listCraftingResources); Assert.Contains(CraftingResources.Metal, listCraftingResources); Assert.Contains(CraftingResources.Gem, listCraftingResources); Assert.Contains(CraftingResources.DragonScale, listCraftingResources); }
protected override void MakeChoice(ShopAgent agent, int input) { var resources = CraftingUtils.GetCraftingResources(); if (input < resources.Count) { var craftingResources = resources[input]; MakeChoice(agent, craftingResources); } }
public float[] GetSenses() { var resources = CraftingUtils.GetCraftingResources(); var outputSize = resources.Count * TakenCraftingResourceRequest.SensorCount; var output = new float[outputSize]; for (var i = 0; i < resources.Count; i++) { var senses = TakenCraftingResourceRequest.GetSenses(_currentRequestData, resources[i]); for (var j = 0; j < senses.Length; j++) { var index = i * TakenCraftingResourceRequest.SensorCount + j; output[index] = senses[j]; } } return(output); }
// Start is called before the first frame update protected override List <CraftingResourceUi> GetItemList() { if (CraftsmanAgent) { var items = new List <CraftingResourceUi>(); var resources = CraftingUtils.GetCraftingResources(); foreach (var resource in resources) { var inventoryNumber = CraftsmanAgent.craftingInventory.GetResourceNumber(resource); Sprite iconImage = requestShopSystem.system.requestSystem.GetIconByResource(resource); var resourceUi = new CraftingResourceUi(resource, inventoryNumber, iconImage); items.Add(resourceUi); } return(items); } return(null); }