示例#1
0
 public void prevItem()
 {
     //Cycle to next item
     craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>();
     Debug.Log("previtem start");
     craftingScript.prevItem();
 }
示例#2
0
 // Use this for initialization
 void Awake()
 {
     inventory      = GetComponent <Inventory>();
     craftingScript = GetComponent <CraftingScript>();
     levelUpUI      = GameObject.Find("UI").transform.Find("LevelUp").gameObject;
     equipted       = null;
 }
示例#3
0
 private void Awake()
 {
     /*player = GameObject.Find("Player").GetComponent<PlayerScript>();
      * craftingScript = GameObject.Find("Player").GetComponent<CraftingScript>();*/
     player         = WorldController.playerObjInst.GetComponent <PlayerScript>();
     craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>();
     DontDestroyOnLoad(this);
     assignButtons();
 }
示例#4
0
 public void craftItem()
 {
     craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>();
     craftingScript.craftItem();
 }
示例#5
0
    /// <summary>
    /// Script for Crafting Window UI Buttons
    /// </summary>

    /*private void OnLevelWasLoaded(int level)
     * {
     *  //craftingScript = GameObject.Find("Player").GetComponent<CraftingScript>();
     *  cleanUpUIforReload();
     * }*/
    public void nextItem()
    {
        //Cycle to next item
        craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>();
        craftingScript.nextItem();
    }
 void Start()
 {
     craftingScript = GameObject.Find("CraftingUI").GetComponent <CraftingScript> ();
 }