public void prevItem() { //Cycle to next item craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>(); Debug.Log("previtem start"); craftingScript.prevItem(); }
// Use this for initialization void Awake() { inventory = GetComponent <Inventory>(); craftingScript = GetComponent <CraftingScript>(); levelUpUI = GameObject.Find("UI").transform.Find("LevelUp").gameObject; equipted = null; }
private void Awake() { /*player = GameObject.Find("Player").GetComponent<PlayerScript>(); * craftingScript = GameObject.Find("Player").GetComponent<CraftingScript>();*/ player = WorldController.playerObjInst.GetComponent <PlayerScript>(); craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>(); DontDestroyOnLoad(this); assignButtons(); }
public void craftItem() { craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>(); craftingScript.craftItem(); }
/// <summary> /// Script for Crafting Window UI Buttons /// </summary> /*private void OnLevelWasLoaded(int level) * { * //craftingScript = GameObject.Find("Player").GetComponent<CraftingScript>(); * cleanUpUIforReload(); * }*/ public void nextItem() { //Cycle to next item craftingScript = WorldController.playerObjInst.GetComponent <CraftingScript>(); craftingScript.nextItem(); }
void Start() { craftingScript = GameObject.Find("CraftingUI").GetComponent <CraftingScript> (); }