示例#1
0
        public override void Process(FabricatorBeginCrafting packet)
        {
            Optional <GameObject> opGameObject = GuidHelper.GetObjectFrom(packet.FabricatorGuid);

            if (opGameObject.IsEmpty())
            {
                Console.WriteLine("Could not find fabricator from guid " + packet.FabricatorGuid);
                return;
            }

            GameObject gameObject = opGameObject.Get();
            Fabricator fabricator = gameObject.GetComponentInChildren <Fabricator>(true);

            if (fabricator == null)
            {
                Console.WriteLine("Game object did not have a Fabricator component!");
                return;
            }

            Optional <TechType> opTechType = ApiHelper.TechType(packet.TechType);

            if (opTechType.IsEmpty())
            {
                Console.WriteLine("Trying to build unknown tech type: " + packet.TechType + " - ignoring.");
                return;
            }

            TechType techType      = opTechType.Get();
            float    buildDuration = packet.Duration + 0.2f; // small increase to prevent this player from swiping item from remote player

            FieldInfo    logic        = typeof(Crafter).GetField("_logic", BindingFlags.Instance | BindingFlags.NonPublic);
            CrafterLogic crafterLogic = (CrafterLogic)logic.GetValue(fabricator);

            crafterLogic.Craft(techType, buildDuration);
        }
        public override void Process(FabricatorBeginCrafting packet)
        {
            GameObject gameObject = GuidHelper.RequireObjectFrom(packet.FabricatorGuid);
            Fabricator fabricator = gameObject.RequireComponentInChildren <Fabricator>(true);

            float buildDuration = packet.Duration + 0.2f; // small increase to prevent this player from swiping item from remote player

            FieldInfo    logic        = typeof(Crafter).GetField("_logic", BindingFlags.Instance | BindingFlags.NonPublic);
            CrafterLogic crafterLogic = (CrafterLogic)logic.GetValue(fabricator);

            crafterLogic.Craft(packet.TechType, buildDuration);
        }
示例#3
0
        public override void Process(GhostCrafterBeginCrafting packet)
        {
            GameObject   gameObject   = NitroxEntity.RequireObjectFrom(packet.GhostCrafterId);
            GhostCrafter ghostCrafter = gameObject.RequireComponentInChildren <GhostCrafter>(true);

            float buildDuration = packet.Duration + 0.2f; // small increase to prevent this player from swiping item from remote player

            FieldInfo    logic        = typeof(Crafter).GetField("_logic", BindingFlags.Instance | BindingFlags.NonPublic);
            CrafterLogic crafterLogic = (CrafterLogic)logic.GetValue(ghostCrafter);

            crafterLogic.Craft(packet.TechType.ToUnity(), buildDuration);
        }