private void Crafted_PopulateInfo(ItemLocation src) { if ((src is CraftedItem) == false) { return; } // CraftedItem topop = src as CraftedItem; // if (topop.Skill == null) { topop.Skill = "Unknown"; } //if (topop.Level == null) { topop.Level = 0; } if (topop.SpellName == null) { topop.SpellName = ""; } //if (topop.Bind == null) { topop.Bind = BindsOn.BoE; } // Points Type and Cost TB_Crafted_Name.Text = topop.Skill; TB_Crafted_Money_1.Value = topop.Level; // Token Map Cost (TODO) TB_Crafted_Token_1.Text = topop.SpellName; TB_Crafted_Token_2.SelectedIndex = (int)topop.Bind; // isChanging = false; Crafted_InfoChanged(); isChanging = true; }
// Schritt 3-------------------------------------------------------------------------------- public void ProcessRecipeResources() { CraftItem1UI.GetComponent <Image>().sprite = SlotItem; CraftItem2UI.GetComponent <Image>().sprite = SlotItem; CraftItem3UI.GetComponent <Image>().sprite = SlotItem; CraftItem4UI.GetComponent <Image>().sprite = SlotItem; CraftItem1UI.GetComponentsInChildren <Text>()[0].text = "0"; CraftItem2UI.GetComponentsInChildren <Text>()[0].text = "0"; CraftItem3UI.GetComponentsInChildren <Text>()[0].text = "0"; CraftItem4UI.GetComponentsInChildren <Text>()[0].text = "0"; if (Res1 != null) { Sprite Sprite1 = Resources.Load("Grau/" + Res1 + "_grey", typeof(Sprite)) as Sprite; CraftItem1UI.GetComponent <Image>().sprite = Sprite1; } if (Res2 != null) { Sprite Sprite2 = Resources.Load("Grau/" + Res2 + "_grey", typeof(Sprite)) as Sprite; CraftItem2UI.GetComponent <Image>().sprite = Sprite2; } if (Res3 != null) { Sprite Sprite3 = Resources.Load("Grau/" + Res3 + "_grey", typeof(Sprite)) as Sprite; CraftItem3UI.GetComponent <Image>().sprite = Sprite3; } if (Res4 != null) { Sprite Sprite4 = Resources.Load("Grau/" + Res4 + "_grey", typeof(Sprite)) as Sprite; CraftItem4UI.GetComponent <Image>().sprite = Sprite4; } if (rescount1 != 0) { CraftItem1UI.GetComponentsInChildren <Text>()[0].text = rescount1.ToString(); } if (rescount2 != 0) { CraftItem2UI.GetComponentsInChildren <Text>()[0].text = rescount2.ToString(); } if (rescount3 != 0) { CraftItem3UI.GetComponentsInChildren <Text>()[0].text = rescount3.ToString(); } if (rescount4 != 0) { CraftItem4UI.GetComponentsInChildren <Text>()[0].text = rescount4.ToString(); } if (description != null) { Description.GetComponent <Text>().text = description; } // Rezept dem Crafted Item zuweisen Sprite CraftedSprite = Resources.Load("Crafted/" + TextofButton, typeof(Sprite)) as Sprite; CraftedItem.gameObject.GetComponent <Image>().sprite = CraftedSprite; CraftedItem.GetComponentsInChildren <Text>()[0].text = readamount.ToString(); }
public void MinusCraft() { Text readamounttxt = CraftedItem.GetComponentsInChildren <Text>()[0]; readamount = int.Parse(readamounttxt.text); if (readamount > 1) { readamount--; SelectRecipe(); ProcessRecipeResources(); } string readamountstring = readamount.ToString(); CraftedItem.GetComponentsInChildren <Text>()[0].text = readamountstring; }
void RecipeAxe() { ResourceItem1.GetComponent <Image>().sprite = Gras; ResourceItem2.GetComponent <Image>().sprite = Stein; ResourceItem3.GetComponent <Image>().sprite = Ast; CraftedItem.GetComponent <Image>().sprite = Axe; Description.GetComponent <Text>().text = "Mit der Axt können Bäume gefällt werden und " + "Logs in Scheite aufgespalten werden. Zur Herstellung " + "benötigt 1xGras,1xStein,1xAst."; print("Alles ist drin"); Instantiate(Axt, new Vector3(0, 0, 0), Quaternion.identity); Axt.transform.SetParent(Rightarm.transform); Axt.transform.localPosition = new Vector3(0, 0, 0); }
void RecipePickaxe() { ResourceItem1.GetComponent <Image>().sprite = Gras; ResourceItem2.GetComponent <Image>().sprite = Stein; ResourceItem3.GetComponent <Image>().sprite = Ast; CraftedItem.GetComponent <Image>().sprite = Axe; Description.GetComponent <Text>().text = "Mit der Pickaxe können Steine abgebaut werden " + "Zur Herstellung benötigt 1xGras,1xStein,1xAst."; print("Alles ist drin"); Instantiate(Axt, new Vector3(0, 0, 0), Quaternion.identity); Spitzhacke.transform.SetParent(Rightarm.transform); Spitzhacke.transform.localPosition = new Vector3(0, 0, 0); print("Es fehlt was"); }
//Add an item to the tabs public void AddCraftingItem(int ID) { CraftedItem item = database.FindCraftItem(ID); if (craftingTabs.Count > 0) { int counter = 0; for (int j = 0; j < craftingTabs.Count; j++) { if (craftingTabs[j].tabType == item.baseType) { if (craftingTabs[j].items == null) { craftingTabs[j].items = new List <CraftedItem>(); } craftingTabs[j].items.Add(item); counter++; } if (j == craftingTabs.Count - 1 && counter == 0) { GameObject tempTab = Instantiate(tabPrefab) as GameObject; uGUICraftingTab tab = tempTab.AddComponent <uGUICraftingTab>(); tab.transform.SetParent(tabsObj.transform); tab.GetComponent <RectTransform>().localScale = Vector3.one; tab.tabType = item.baseType; if (tab.tabType == CraftingTabType.armor) { tab.GetComponent <Image>().sprite = armorTab; } else if (tab.tabType == CraftingTabType.weapon) { tab.GetComponent <Image>().sprite = weaponTab; } craftingTabs.Add(tab); tabsObj.GetComponent <RectTransform>().sizeDelta = new Vector3(tabWidth, tabHeight * craftingTabs.Count); } } } }
//Add a crafting item to the list public void AddCraftItem(CraftedItem item) { craftItems.Add(item); }
public override string ToString() => CraftedItem.ToString();
void CreateCraftedItem(CraftedItem ci) { craftedItems.Add(ci); }
// Use this for initialization void Start() { //Find the player player = GameObject.FindGameObjectWithTag("Player").GetComponent <Player>(); //Find the inventory inventory = GameObject.FindGameObjectWithTag("Inventory").GetComponent <uGUIInventory>(); craftingTabs = new List <uGUICraftingTab>(); selectedItem = new CraftedItem(); //Run through all the craft item IDs for (int i = 0; i < craftAbleItemIDs.Count; i++) { //Find the item in the item database CraftedItem item = database.FindCraftItem(craftAbleItemIDs[i]); //If there is already any crafting tabs if (craftingTabs.Count > 0) { int counter = 0; //Run through all the crafting tabs for (int j = 0; j < craftingTabs.Count; j++) { //If the item base type is = to the tabtype of the crafting tab then add the item to the list if (craftingTabs[j].tabType == item.baseType) { if (craftingTabs[j].items == null) { craftingTabs[j].items = new List <CraftedItem>(); } craftingTabs[j].items.Add(item); counter++; } //If we're at the end of the list and there's no tab with the current item type already //Instantiate the tab and add the item to the list of items in the tab if (j == craftingTabs.Count - 1 && counter == 0) { GameObject tempTab = Instantiate(tabPrefab) as GameObject; uGUICraftingTab tab = tempTab.AddComponent <uGUICraftingTab>(); tab.transform.SetParent(tabsObj.transform); tab.GetComponent <RectTransform>().localScale = Vector3.one; tab.tabType = item.baseType; if (tab.tabType == CraftingTabType.armor) { tab.GetComponent <Image>().sprite = armorTab; } else if (tab.tabType == CraftingTabType.weapon) { tab.GetComponent <Image>().sprite = weaponTab; } craftingTabs.Add(tab); tabsObj.GetComponent <RectTransform>().sizeDelta = new Vector3(tabWidth, tabHeight * craftingTabs.Count); } } } //There isn't any tabs //Instantiate the tab and add the item else { GameObject tempTab = Instantiate(tabPrefab) as GameObject; uGUICraftingTab tab = tempTab.AddComponent <uGUICraftingTab>(); tab.transform.SetParent(tabsObj.transform); tab.GetComponent <RectTransform>().localScale = Vector3.one; tab.tabType = item.baseType; if (tab.tabType == CraftingTabType.armor) { tab.GetComponent <Image>().sprite = armorTab; } else if (tab.tabType == CraftingTabType.weapon) { tab.GetComponent <Image>().sprite = weaponTab; } craftingTabs.Add(tab); craftingTabs[craftingTabs.IndexOf(tab)].items = new List <CraftedItem>(); craftingTabs[craftingTabs.IndexOf(tab)].items.Add(item); tabsObj.GetComponent <RectTransform>().sizeDelta = new Vector3(tabWidth, tabHeight * craftingTabs.Count); } } //Set the current selected tab to the first instance of the tabs selectedTab = craftingTabs[0]; //Set the color of all the tabs to inactive for (int i = 0; i < craftingTabs.Count; i++) { craftingTabs[i].GetComponent <Image>().color = tabInactiveColor; } //Set the selected tabs color to active selectedTab.GetComponent <Image>().color = tabActiveColor; //Run through all the items in the selected tab and instantiate them for (int i = 0; i < selectedTab.items.Count; i++) { uGUICraftingButton item = Instantiate(craftingItemPrefab) as uGUICraftingButton; item.transform.SetParent(scrollContent.transform); item.transform.localScale = Vector3.one; selectedTab.items[i].button = item; if (!string.IsNullOrEmpty(selectedTab.items[i].ID)) { item.item = database.FindCraftItem(int.Parse(selectedTab.items[i].ID)); } item.transform.name = i.ToString(); } //Close the crafting window OpenCloseWindow(false); }
//Change the selected crafting item public void ChangeCraftingItem(uGUICraftingButton item) { //Position the selected highlight on top of the selected item buttonHighlight.transform.position = item.transform.position; selectedItem = item.item; //Instantiate all the materials materialAmounts = new List <int>(); for (int i = 0; i < item.item.materials.Count; i++) { if (materials.Count == 0) { for (int j = 0; j < item.item.materials.Count; j++) { uGUICraftingMaterial material = Instantiate(materialPrefab) as uGUICraftingMaterial; materials.Add(material); } } } //Position all the materials for (int j = 0; j < materials.Count; j++) { bool avaliable = false; materials[j].transform.SetParent(materialsListGameObject.transform); materials[j].transform.localScale = Vector3.one; materials[j].icon.sprite = item.item.materials[j].icon; materials[j].item = item.item.materials[j]; int count = 0; for (int k = 0; k < inventory.items.Count; k++) { if (inventory.items[k].item.itemName == item.item.materials[j].itemName) { count += inventory.items[inventory.items[k].itemStartNumber].item.stackSize; } } if (count < item.item.materialRequiredAmount[j]) { materials[j].text.color = Color.red; Stop(); avaliable = false; } else { materials[j].text.color = Color.white; acceptButton.interactable = true; } if (!avaliable) { acceptButton.interactable = false; } materials[j].text.text = count.ToString() + "/" + item.item.materialRequiredAmount[j]; materialAmounts.Add(count / item.item.materialRequiredAmount[j]); } craftingItemImage.sprite = item.item.item.icon; craftingItemImage.rectTransform.sizeDelta = new Vector2(item.item.item.width * iconSlotSize, item.item.item.height * iconSlotSize); selectedItemNameText.text = item.item.item.itemName; craftCostLabel.text = (selectedItem.craftCost * amountToCraft).ToString(); craftCostLabel.rectTransform.sizeDelta = new Vector2(craftCostLabel.preferredWidth, craftCostLabel.rectTransform.sizeDelta.y); }