private bool CheckValidity(NWPlaceable forge, NWPlayer pc, NWItem item) { if (pc.IsBusy) { ReturnItemToPC(pc, item, "You are too busy."); return(false); } if (_.GetIsObjectValid(forge.GetLocalObject("FORGE_USER")) == _.TRUE) { ReturnItemToPC(pc, item, "This forge is currently in use. Please wait..."); return(false); } string[] allowed = { "power_core", "raw_veldite", "raw_scordspar", "raw_plagionite", "raw_keromber", "raw_jasioclase", "raw_hemorgite", "raw_ochne", "raw_croknor", "raw_arkoxit", "raw_bisteiss" }; if (!allowed.Contains(item.Resref)) { ReturnItemToPC(pc, item, "Only power cores and raw materials may be placed inside."); return(false); } int level = CraftService.GetIngotLevel(item.Resref); int rank = SkillService.GetPCSkillRank(pc, SkillType.Harvesting); int delta = rank - level; if (delta <= -4) { ReturnItemToPC(pc, item, "You do not have enough skill to refine this material."); return(false); } int pcPerkLevel = PerkService.GetCreaturePerkLevel(pc, PerkType.Refining); int orePerkLevel = CraftService.GetIngotPerkLevel(item.Resref); if (pcPerkLevel < orePerkLevel) { ReturnItemToPC(pc, item, "You do not have the perk necessary to refine this material."); return(false); } return(true); }