示例#1
0
        private bool CheckValidity(NWPlaceable forge, NWPlayer pc, NWItem item)
        {
            if (pc.IsBusy)
            {
                ReturnItemToPC(pc, item, "You are too busy.");
                return(false);
            }

            if (_.GetIsObjectValid(forge.GetLocalObject("FORGE_USER")) == _.TRUE)
            {
                ReturnItemToPC(pc, item, "This forge is currently in use. Please wait...");
                return(false);
            }

            string[] allowed =
            {
                "power_core",
                "raw_veldite",
                "raw_scordspar",
                "raw_plagionite",
                "raw_keromber",
                "raw_jasioclase",
                "raw_hemorgite",
                "raw_ochne",
                "raw_croknor",
                "raw_arkoxit",
                "raw_bisteiss"
            };

            if (!allowed.Contains(item.Resref))
            {
                ReturnItemToPC(pc, item, "Only power cores and raw materials may be placed inside.");
                return(false);
            }

            int level = CraftService.GetIngotLevel(item.Resref);
            int rank  = SkillService.GetPCSkillRank(pc, SkillType.Harvesting);

            int delta = rank - level;

            if (delta <= -4)
            {
                ReturnItemToPC(pc, item, "You do not have enough skill to refine this material.");
                return(false);
            }

            int pcPerkLevel  = PerkService.GetCreaturePerkLevel(pc, PerkType.Refining);
            int orePerkLevel = CraftService.GetIngotPerkLevel(item.Resref);

            if (pcPerkLevel < orePerkLevel)
            {
                ReturnItemToPC(pc, item, "You do not have the perk necessary to refine this material.");
                return(false);
            }

            return(true);
        }