// Token: 0x06002BB7 RID: 11191 RVA: 0x00104FDC File Offset: 0x001031DC private static void CreatePowerPreview(TechType constructableTechType, GameObject ghostModel) { GameObject gameObject = null; string poweredPrefabName = CraftData.GetPoweredPrefabName(constructableTechType); if (poweredPrefabName != string.Empty) { gameObject = PrefabDatabase.GetPrefabForFilename(poweredPrefabName); } if (gameObject != null) { PowerRelay component = gameObject.GetComponent <PowerRelay>(); if (component.powerFX != null && component.powerFX.attachPoint != null) { PowerFX powerFX = ghostModel.AddComponent <PowerFX>(); powerFX.attachPoint = new GameObject { transform = { parent = ghostModel.transform, localPosition = component.powerFX.attachPoint.localPosition } }.transform; } PowerRelay powerRelay = ghostModel.AddComponent <PowerRelay>(); powerRelay.maxOutboundDistance = component.maxOutboundDistance; powerRelay.dontConnectToRelays = component.dontConnectToRelays; if (component.internalPowerSource != null) { powerRelay.internalPowerSource = ghostModel.AddComponent <PowerSource>(); } } }
private static void CreatePowerPreview() { GameObject gameObject = null; string poweredPrefabName = CraftData.GetPoweredPrefabName(constructableTechType); if (poweredPrefabName != string.Empty) { #pragma warning disable CS0618 //Ignore warning to use an async method when we need sync. gameObject = PrefabDatabase.GetPrefabForFilename(poweredPrefabName); #pragma warning restore CS0618 } if (gameObject == null) { return; } PowerRelay component = gameObject.GetComponent <PowerRelay>(); if (component.powerFX != null && component.powerFX.attachPoint != null) { PowerFX powerFX = ghostModel.AddComponent <PowerFX>(); powerFX.attachPoint = new GameObject { transform = { parent = ghostModel.transform, localPosition = component.powerFX.attachPoint.localPosition } }.transform; } PowerRelay powerRelay = ghostModel.AddComponent <PowerRelay>(); powerRelay.maxOutboundDistance = component.maxOutboundDistance; powerRelay.dontConnectToRelays = component.dontConnectToRelays; if (component.internalPowerSource != null) { powerRelay.internalPowerSource = ghostModel.AddComponent <PowerSource>(); } }