private void MoveCrab() { float movement = _movementDirection * Time.deltaTime; transform.position += new Vector3(movement, 0, 0); if ((Input.GetKeyDown(KeyCode.Space) || Input.GetButton("Jump")) && _crabJumpStatus == CrabJumpStatus.Floor) { _rigidbody.velocity += new Vector3(0, _jumpForce, 0); _crabJumpStatus = CrabJumpStatus.Jump; } }
private void OnCollisionEnter(Collision collision) { if (collision.gameObject.tag == "Wall") { _movementDirection = -_movementDirection; if (_crabJumpStatus == CrabJumpStatus.Jump) { _rigidbody.velocity += new Vector3(0, _jumpForce, 0); } } if (collision.gameObject.tag == "Floor") { _crabJumpStatus = CrabJumpStatus.Floor; } if (collision.gameObject.tag == "Goal") { DetermineIfGoalReached(collision.gameObject); } }