private static int Evnet__eventFriend_Add(int subType, int sendTime, long fromQQ) { CqFriendIncreaseEventArgs args = new CqFriendIncreaseEventArgs(10, sendTime.ToDateTime(), fromQQ); if (subType == 1) { if (ReceiveFriendIncrease_10 != null) { ReceiveFriendIncrease_10(null, args); } } return(Convert.ToInt32(args.Handler)); }
/// <summary> /// Type=201 好友已添加<para/> /// 处理好友已经添加事件 /// </summary> /// <param name="sender">事件的触发对象</param> /// <param name="e">事件的附加参数</param> public void ReceiveFriendIncrease(object sender, CqFriendIncreaseEventArgs e) { // 本子程序会在酷Q【线程】中被调用,请注意使用对象等需要初始化(CoInitialize,CoUninitialize)。 // 这里处理消息 e.Handler = LuaEnv.LuaEnv.RunLua( "", "envent/ReceiveFriendIncrease.lua", new ArrayList() { "fromqq", e.FromQQ, }); //e.Handled = false; // 关于返回说明, 请参见 "Event_FriendMessage.ReceiveFriendMessage" 方法 }
private static int EventFriendAdd(int subType, int sendTime, long fromQQ) { CqFriendIncreaseEventArgs args = new CqFriendIncreaseEventArgs(); args.SendTime = NativeConvert.FotmatUnixTime(sendTime.ToString()); args.FromQQ = fromQQ; args.Handler = false; if (subType == 1) // 好友已添加 { ReceiveFriendIncrease(null, args); } else { Common.CqApi.AddLoger(LogerLevel.Info, "Native提示", "EventFriendAdd 方法发现新的消息类型"); } return((int)(args.Handler ? MessageHanding.Intercept : MessageHanding.Ignored)); //如果处理过就截断消息 }
public void ReceiveFriendIncrease(object sender, CqFriendIncreaseEventArgs e) { //sendPrivate(e.FromQQ, mmdk.getWelcomeString()); }