private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile = CpuMem.ReadInt64Unchecked(Position + Offset); *(long *)(BuffPtr + OutOffs) = Tile; OutOffs += 8; } } } return(Output); }
private unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); byte Pixel = CpuMem.ReadByteUnchecked(Position + Offset); *(BuffPtr + OutOffs) = Pixel; OutOffs++; } } } return(Output); }
public unsafe static void Write(IAMemory Memory, TextureInfo Texture, byte[] Data) { ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Data) { long InOffs = 0; for (int Y = 0; Y < Texture.Height; Y++) { for (int X = 0; X < Texture.Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = *(int *)(BuffPtr + InOffs); CpuMem.WriteInt32(Position + Offset, Pixel); InOffs += 4; } } } }
private unsafe static void Write4Bpp( IAMemory Memory, Texture Texture, byte[] Data, int Width, int Height) { ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, Width, 4); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Data) { long InOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); int Pixel = *(int *)(BuffPtr + InOffs); CpuMem.WriteInt32Unchecked(Position + Offset, Pixel); InOffs += 4; } } } }
private unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 2]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); uint Pixel = (uint)CpuMem.ReadInt16Unchecked(Position + Offset); Pixel = (Pixel & 0x001f) << 11 | (Pixel & 0x03e0) << 1 | (Pixel & 0x7c00) >> 9 | (Pixel & 0x8000) >> 15; *(short *)(BuffPtr + OutOffs) = (short)Pixel; OutOffs += 2; } } } return(Output); }
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) { int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile0 = CpuMem.ReadInt64Unchecked(Position + Offset + 0); long Tile1 = CpuMem.ReadInt64Unchecked(Position + Offset + 8); *(long *)(BuffPtr + OutOffs + 0) = Tile0; *(long *)(BuffPtr + OutOffs + 8) = Tile1; OutOffs += 16; } } } return(Output); }
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long PxLow = CpuMem.ReadInt64Unchecked(Position + Offset + 0); long PxHigh = CpuMem.ReadInt64Unchecked(Position + Offset + 8); *(long *)(BuffPtr + OutOffs + 0) = PxLow; *(long *)(BuffPtr + OutOffs + 8) = PxHigh; OutOffs += 16; } } } return(Output); }