示例#1
0
    /// <summary>
    /// 初始化数据
    /// </summary>
    private void initData()
    {
        if (mListStatus == null)
        {
            return;
        }
        Transform switchItem = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "SwitchImage");
        Button    switchBT   = transform.GetComponent <Button>();

        if (switchItem == null)
        {
            return;
        }
        mListSwitchItem = new List <GameObject>();
        for (int i = 0; i < mListStatus.Count; i++)
        {
            GameObject itemObj = createSwitchImage(switchItem, i);
            mListSwitchItem.Add(itemObj);
        }
        Destroy(switchItem.gameObject);
        if (switchBT != null)
        {
            switchBT.onClick.AddListener(switchClick);
        }
    }
    private void Awake()
    {
        timeText       = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameTimerText");
        timeMinuteHand = CptUtil.getCptFormParentByName <Transform, Image>(transform, "TimeMinuteHand");
        timeSecondHand = CptUtil.getCptFormParentByName <Transform, Image>(transform, "TimeSecondHand");

        mTimeSeoundText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameTimerSeoundText");
        mTimeMinuteText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameTimerMinuteText");
        mTimeHoursText  = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameTimerHoursText");
        mTimeDayText    = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameTimerDayText");

        mMinuteAnimaotr = mTimeMinuteText.GetComponent <Animator>();
        mHourAnimaotr   = mTimeHoursText.GetComponent <Animator>();
        mDayAnimaotr    = mTimeDayText.GetComponent <Animator>();

        if (timeMinuteHand != null)
        {
            timeMinuteAnimaotr = timeMinuteHand.GetComponent <Animator>();
        }
        if (timeSecondHand != null)
        {
            timeSecondAnimaotr = timeSecondHand.GetComponent <Animator>();
        }
        gameObject.SetActive(false);
    }
    private new void Awake()
    {
        base.Awake();

        //初始化标题栏
        mJigsawSelectTiltebar = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "TitleBar");
        mTitleBarExitBT       = CptUtil.getCptFormParentByName <Transform, Button>(mJigsawSelectTiltebar, "ExitBT");
        if (mTitleBarExitBT != null)
        {
            mTitleBarExitBT.onClick.AddListener(addExitOnClick);
        }
        //初始化语言下拉
        mLanguageSelectionTitle    = CptUtil.getCptFormParentByName <Transform, Text>(transform, "LanguageSelectionTitle");
        mLanguageSelectionDropdown = CptUtil.getCptFormParentByName <Transform, Dropdown>(transform, "LanguageSelectionDropdown");

        //初始化BGM
        mMusicSelectionTitle = CptUtil.getCptFormParentByName <Transform, Text>(transform, "MusicSelectionTitle");
        mMusicSelectionSwith = CptUtil.getCptFormParentByName <Transform, SwitchButton>(transform, "MusicSelectionSwitch");
        //初始化音效
        mSoundSelectionTitle  = CptUtil.getCptFormParentByName <Transform, Text>(transform, "SoundSelectionTitle");
        mSoundSelectionSwitch = CptUtil.getCptFormParentByName <Transform, SwitchButton>(transform, "SoundSelectionSwitch");

        //初始化模式选择
        mScreenModeTitle    = CptUtil.getCptFormParentByName <Transform, Text>(transform, "ScreenModeTitle");
        mScreenModeDropdown = CptUtil.getCptFormParentByName <Transform, Dropdown>(transform, "ScreenModeDropdown");
        //初始化分辨率选择
        //mScreenResolutionTitle = CptUtil.getCptFormParentByName<Transform, Text>(transform, "ScreenResolutionTitle");
        //mScreenResolutionDropdown = CptUtil.getCptFormParentByName<Transform, Dropdown>(transform, "ScreenResolutionDropdown");

        musicSlider.onValueChanged.AddListener(musicSliderListener);
        soundSlider.onValueChanged.AddListener(soundSliderListener);

        refreshUI();
    }
    private void createLeaderBoardItem(LeaderBoardItemData itemData)
    {
        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(LeaderBoardItemPath));

        //设置大小
        RectTransform rect      = itemObj.GetComponent <RectTransform>();
        float         itemWith  = mWorldRank.GetComponent <RectTransform>().rect.width;
        float         itemHight = mWorldRank.GetComponent <RectTransform>().rect.width * 0.05f;

        rect.sizeDelta = new Vector2(itemWith, itemHight);

        itemObj.name = itemData.userId;
        itemObj.transform.SetParent(mWorldRank);
        itemObj.transform.localScale = Vector3.one;
        //设置头像图片
        Image userIcon = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "UserIcon");

        StartCoroutine(ResourcesManager.LoadAsyncHttpImage(itemData.steamUserItemInfo.avatarmedium, userIcon));
        //设置名字
        Text userName = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "UserName");

        userName.text = itemData.steamUserItemInfo.personaname;
        //设置排名
        Text userRank = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "UserRank");

        userRank.text = itemData.leaderboardEntries.rank + "";
        //设置分数
        Text userScore = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "UserScore");

        userScore.text = GameUtil.GetTimeStr(itemData.leaderboardEntries.score);
    }
    private new void Awake()
    {
        base.Awake();
        gameTimerTF = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "GameTimer");
        if (gameTimerTF != null)
        {
            gameTimerControlCpt = gameTimerTF.gameObject.AddComponent <GameTimerControlCpt>();
        }
        gameInfoBT  = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameInfoBT");
        gamePauseBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GamePauseBT");
        gameOIBT    = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameOIBT");
        //   gameMusicBT = CptUtil.getCptFormParentByName<Transform, Button>(transform, "GameMusicBT");

        gameInfoBT.onClick.AddListener(openGameInfo);
        gamePauseBT.onClick.AddListener(openPauseBT);
        gameOIBT.onClick.AddListener(openOI);


        CanvasGroup timeUI = gameTimerTF.GetComponent <CanvasGroup>();

        if (CommonConfigure.IsOpenTimeUI == EnabledEnum.ON)
        {
            timeUI.alpha = 1;
        }
        else
        {
            timeUI.alpha = 0;
        }
        //  gameMusicBT.onClick.AddListener(openGameMusic);
    }
示例#6
0
    private new void Awake()
    {
        base.Awake();

        startGameBT   = CptUtil.getCptFormParentByName <Canvas, Button>(mUICanvas, "StartGameBT");
        startGameText = CptUtil.getCptFormParentByName <Button, Text>(startGameBT, "StartGameText");

        customBT   = CptUtil.getCptFormParentByName <Canvas, Button>(mUICanvas, "CustomBT");
        customText = CptUtil.getCptFormParentByName <Button, Text>(customBT, "CustomText");

        settingBT   = CptUtil.getCptFormParentByName <Canvas, Button>(mUICanvas, "SettingBT");
        settingText = CptUtil.getCptFormParentByName <Button, Text>(settingBT, "SettingText");

        exitBT   = CptUtil.getCptFormParentByName <Canvas, Button>(mUICanvas, "ExitBT");
        exitText = CptUtil.getCptFormParentByName <Button, Text>(exitBT, "ExitText");

        workshopBT   = CptUtil.getCptFormParentByName <Canvas, Button>(mUICanvas, "WorkshopBT");
        workshopText = CptUtil.getCptFormParentByName <Button, Text>(workshopBT, "WorkshopText");

        mLogoTitle1   = CptUtil.getCptFormParentByName <Transform, Image>(transform, "LogoTitle1");
        mLogoTitle2   = CptUtil.getCptFormParentByName <Transform, Image>(transform, "LogoTitle2");
        mLogoTitleBT1 = CptUtil.getCptFormParentByName <Transform, Button>(transform, "LogoTitle1");
        mLogoTitleBT2 = CptUtil.getCptFormParentByName <Transform, Button>(transform, "LogoTitle2");

        startGameBT.onClick.AddListener(startGameOnClick);
        customBT.onClick.AddListener(customOnClick);
        settingBT.onClick.AddListener(settingOnClick);
        exitBT.onClick.AddListener(exitOnClick);
        workshopBT.onClick.AddListener(workshopOnClick);

        mLogoTitleBT1.onClick.AddListener(makerOnClick);
        mLogoTitleBT2.onClick.AddListener(makerOnClick);
        refreshUI();
    }
    private JigsawResourcesEnum currentResType;//当前选择数据类型

    private new void Awake()
    {
        base.Awake();

        //初始化拼图选择类型数据
        resTypeSelectView      = CptUtil.getCptFormParentByName <Transform, ScrollRect>(transform, "ResTypeSelectView");
        resTypeSelectContentTF = CptUtil.getCptFormParentByName <ScrollRect, Transform>(resTypeSelectView, "Content");
        if (resTypeSelectContentTF != null)
        {
            resTypeSelectContentSC = resTypeSelectContentTF.gameObject.AddComponent <JigsawResTypeSelect>();
            resTypeSelectContentSC.setMenuSelectUIControl(this);
        }

        //初始化拼图选择数据
        jigsawSelectView      = CptUtil.getCptFormParentByName <Transform, ScrollRect>(transform, "JigsawSelectView");
        jigsawSelectContentTF = CptUtil.getCptFormParentByName <ScrollRect, Transform>(jigsawSelectView, "Content");
        if (jigsawSelectContentTF != null)
        {
            jigsawSelectContentSC = jigsawSelectContentTF.gameObject.AddComponent <JigsawSelect>();
            jigsawSelectContentSC.setMenuSelectUIControl(this);
        }

        //初始化标题栏
        jigsawSelectTiltebar  = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "TitleBar");
        titleBarExitBT        = CptUtil.getCptFormParentByName <Transform, Button>(jigsawSelectTiltebar, "ExitBT");
        titleBarJigsawPointTV = CptUtil.getCptFormParentByName <Transform, Text>(jigsawSelectTiltebar, "PuzzlesPointText");
        titleBarTitleName     = CptUtil.getCptFormParentByName <Transform, Text>(jigsawSelectTiltebar, "TitleName");
        if (titleBarExitBT != null)
        {
            titleBarExitBT.onClick.AddListener(addExitOnClick);
        }

        refreshUI();
    }
    private new void Awake()
    {
        base.Awake();
        uploadImage = CptUtil.getCptFormParentByName <Transform, Image>(transform, "UploadImageContent");
        uploadBT    = CptUtil.getCptFormParentByName <Transform, Button>(transform, "UploadImage");

        inputName             = CptUtil.getCptFormParentByName <Transform, InputField>(transform, "InputName");
        inputHorizontalNumber = CptUtil.getCptFormParentByName <Transform, InputField>(transform, "InputHorizontalNumber");
        inputVerticalNumber   = CptUtil.getCptFormParentByName <Transform, InputField>(transform, "InputVerticalNumber");

        inputNameTitle             = CptUtil.getCptFormParentByName <Transform, Text>(transform, "InputNameTitle");
        inputHorizontalNumberTitle = CptUtil.getCptFormParentByName <Transform, Text>(transform, "InputHorizontalNumberTitle");
        inputVerticalNumberTitle   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "InputVerticalNumberTitle");
        tvCancel = CptUtil.getCptFormParentByName <Transform, Text>(transform, "CancelText");
        tvSubmit = CptUtil.getCptFormParentByName <Transform, Text>(transform, "SubmitText");
        tvHint   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "UploadHint");

        submitBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "SubmitBT");
        cancelBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "CancelBT");

        cancelBT.onClick.AddListener(delegate
        {
            jumpSelectUI();
        });
        refreshUI();
    }
示例#9
0
    /// <summary>
    /// 创建文本控件
    /// </summary>
    /// <param name="title"></param>
    /// <param name="content"></param>
    private void createTextItem(string title, string content, int contentTextSize)
    {
        GameObject textObj = Instantiate(ResourcesManager.LoadData <GameObject>(GameInfoTextItem));

        Text titleText   = CptUtil.getCptFormParentByName <Transform, Text>(textObj.transform, "GameInfoTextTitle");
        Text contentText = CptUtil.getCptFormParentByName <Transform, Text>(textObj.transform, "GameInfoTextContent");

        //设置内容
        titleText.text   = title;
        contentText.text = content;
        //设置样式
        if (contentTextSize != 0)
        {
            contentText.fontSize          = contentTextSize;
            contentText.resizeTextMaxSize = contentTextSize;
        }

        //设置高度
        RectTransform textTF           = textObj.GetComponent <RectTransform>();
        float         contentTextHight = contentText.preferredHeight;

        if (textTF != null)
        {
            textTF.sizeDelta = new Vector2(textTF.rect.width, contentTextHight);
        }
        //添加文本
        textObj.transform.parent = transform;

        //设置大小
        RectTransform rect      = textObj.GetComponent <RectTransform>();
        float         itemWith  = transform.GetComponent <RectTransform>().rect.width;
        float         itemHight = textObj.GetComponent <RectTransform>().rect.height + 10;

        rect.sizeDelta = new Vector2(itemWith, itemHight);
    }
    private new void Awake()
    {
        base.Awake();
        restartBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "RestartButton");
        restartText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "RestartText");

        exitBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "ExitButton");
        exitText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "ExitText");

        replayBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "ReplayButton");
        replayText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "ReplayText");

        saveAndExitBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "SaveAndExitButton");
        saveAndExitText = CptUtil.getCptFormParentByName <Transform, Text>(transform, "SaveAndExitText");

        restartBT.onClick.AddListener(restartOnClick);
        exitBT.onClick.AddListener(exitOnClick);
        replayBT.onClick.AddListener(replayOnClick);
        saveAndExitBT.onClick.AddListener(saveAndExitOnClick);

        gameCancelBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameCancelBT");
        gameCancelBT.onClick.AddListener(cancelUI);

        restartText.text     = CommonData.getText(38);
        exitText.text        = CommonData.getText(39);
        replayText.text      = CommonData.getText(40);
        saveAndExitText.text = CommonData.getText(84);
    }
    private void InitTags()
    {
        if (tagsGroup == null)
        {
            return;
        }
        List <string> tags = new List <string>();

        tags.Add("other");
        tags.Add("painting");
        tags.Add("anime");
        tags.Add("life");
        tags.Add("movie");
        tags.Add("people");
        tags.Add("animal");
        tags.Add("scenery");
        tags.Add("starrysky");
        tags.Add("food");
        tags.Add("game");
        tags.Add("celebrity");
        listTag = new List <Toggle>();
        for (int i = 0; i < tags.Count; i++)
        {
            GameObject tagObj = Instantiate(tagModel);
            tagObj.name = tags[i];
            tagObj.SetActive(true);
            tagObj.transform.parent     = tagsGroup.transform;
            tagObj.transform.localScale = new Vector3(1f, 1f, 1f);
            Text tagText = CptUtil.getCptFormParentByName <Transform, Text>(tagObj.transform, "Label");
            tagText.text = tags[i];
            listTag.Add(tagObj.GetComponent <Toggle>());
        }
    }
    /// <summary>
    /// 创建按键
    /// </summary>
    /// <param name="resType"></param>
    private void createSelectItem(JigsawResourcesEnum resType)
    {
        string resTypeIconPath;
        string resName;

        EnumUtil.getResTypeInfo(resType, out resName, out resTypeIconPath);
        if (resName == null || resName.Length == 0 || resTypeIconPath == null || resTypeIconPath.Length == 0)
        {
            return;
        }
        GameObject buttonObj = Instantiate(ResourcesManager.LoadData <GameObject>(ResTypeSelectItemPath));

        //设置大小
        RectTransform rect      = buttonObj.GetComponent <RectTransform>();
        float         itemWith  = transform.GetComponent <RectTransform>().rect.width;
        float         itemHight = transform.GetComponent <RectTransform>().rect.width * 0.5f;

        rect.sizeDelta = new Vector2(itemWith, itemHight);

        TabButton tabButton = buttonObj.GetComponent <TabButton>();

        buttonObj.name = resType.ToString();
        buttonObj.transform.SetParent(transform);
        buttonObj.transform.localScale = new Vector3(1, 1, 1);
        tabButton.setResType(resType);
        //设置按键
        Button selectBT = buttonObj.GetComponent <Button>();

        selectBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            TabButton[] listTab = transform.GetComponentsInChildren <TabButton>();
            foreach (TabButton itemTab in listTab)
            {
                if (tabButton != null && tabButton == itemTab)
                {
                    itemTab.setSelect(true);
                }
                else
                {
                    itemTab.setSelect(false);
                }
            }
            menuSelectUIControl.setJigsawSelectData(resType);
        });

        //设置文本信息
        Text resTypeNameTV = CptUtil.getCptFormParentByName <Transform, Text>(buttonObj.transform, "ResTypeName");

        resTypeNameTV.text = resName;

        //设置图片信息
        Image resTypeIcon = CptUtil.getCptFormParentByName <Transform, Image>(buttonObj.transform, "ResTypeIcon");

        StartCoroutine(ResourcesManager.LoadAsyncDataImage(resTypeIconPath, resTypeIcon));
    }
示例#13
0
 // Use this for initialization
 void Start()
 {
     mTVToast      = CptUtil.getCptFormParentByName <Transform, Text>(transform, "ToastText");
     mTVToast.text = mToastText;
     transform
     .DOScale(new Vector3(1, 1, 1), mToastTime)
     .OnComplete(delegate()
     {
         Destroy(gameObject);
     });
 }
示例#14
0
    void Start()
    {
        mPuzzlesPointIcon    = CptUtil.getCptFormParentByName <Transform, Image>(transform, "PuzzlesPointIcon");
        mPuzzelsPointContent = CptUtil.getCptFormParentByName <Transform, Text>(transform, "PuzzlesPointContent");

        mPuzzlesPointAdd        = CptUtil.getCptFormParentByName <Transform, CanvasGroup>(transform, "PuzzlesPointAdd");
        mPuzzlesPointAddIcon    = CptUtil.getCptFormParentByName <Transform, Image>(transform, "PuzzlesPointAddIcon");
        mPuzzlesPointAddContent = CptUtil.getCptFormParentByName <Transform, Text>(transform, "PuzzlesPointAddContent");

        initData();
        startAdd();
    }
示例#15
0
    private void createMusicSelectItem(BGMInfoBean itemData)
    {
        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(GameMusicSelectItem));

        Button itemBT = itemObj.GetComponent <Button>();

        itemBT.onClick.AddListener(() => changeMusic(itemBT, itemData));

        Text itemText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "MusicSelectItemText");

        itemObj.transform.SetParent(transform);
        itemText.text = itemData.Name;
    }
示例#16
0
    void Start()
    {
        mDialogCanvas                  = GetComponent <Canvas>();
        mDialogCanvas.renderMode       = RenderMode.ScreenSpaceCamera;
        mDialogCanvas.worldCamera      = Camera.main;
        mDialogCanvas.sortingLayerName = "UITop";
        mBTBackGround                  = CptUtil.getCptFormParentByName <Transform, Button>(transform, "DialogBackGround");
        mUnlockPuzzlesImage            = CptUtil.getCptFormParentByName <Transform, Image>(transform, "UnlockPuzzlesImage");
        mBTUnlockPuzzles               = CptUtil.getCptFormParentByName <Transform, Button>(transform, "UnlockPuzzles");
        mUnlockPuzzlesName             = CptUtil.getCptFormParentByName <Transform, Text>(transform, "UnlockPuzzlesName");

        mBTBackGround.onClick.AddListener(cancel);
        mBTUnlockPuzzles.onClick.AddListener(cancel);
        initData();
    }
示例#17
0
    private new void Awake()
    {
        base.Awake();

        //初始化标题栏
        mJigsawSelectTiltebar = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "TitleBar");
        mTitleBarExitBT       = CptUtil.getCptFormParentByName <Transform, Button>(mJigsawSelectTiltebar, "ExitBT");

        mMakerContent = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "Content");
        mMakerSelect  = mMakerContent.gameObject.AddComponent <MakerSelect>();

        if (mTitleBarExitBT != null)
        {
            mTitleBarExitBT.onClick.AddListener(addExitOnClick);
        }
    }
示例#18
0
    private new void Awake()
    {
        base.Awake();

        gameCancelBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameCancelBT");
        gameCancelBT.onClick.AddListener(cancelUI);

        mTVTitle = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOITitle");
        mTVMouseSelectContent = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIMouseSelectText");
        mTVMouseMoveContent   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIMouseMoveText");
        mTVMouseZoomContent   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIMouseZoomText");
        mTVKeyMoveContent     = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIKeyMoveText");
        mTVPauseContent       = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIPauseText");
        mTVPuzzlesInfoContent = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIPuzzlesInfoText");
        mTVPuzzlesOIContent   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIOperatingInstructionsText");
        mTVKeyRotateContent   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "GameOIKeyRotateText");

        loadUIData();
    }
示例#19
0
    private new void Awake()
    {
        base.Awake();
        //初始化背景信息
        gameInfoUIBackground = GetComponent <Image>();
        //初始化信息介绍
        gameInfoDetailsBackground = CptUtil.getCptFormParentByName <Transform, Image>(transform, "GameInfoDetails");
        gameInfoDetails           = CptUtil.getCptFormParentByName <Transform, ScrollRect>(transform, "GameInfoDetails");

        gameInfoDetailsContentTF = CptUtil.getCptFormParentByName <ScrollRect, Transform>(gameInfoDetails, "Content");
        if (gameInfoDetailsContentTF != null && CommonData.SelectPuzzlesInfo != null)
        {
            gameInfoDetailsContentSC = gameInfoDetailsContentTF.gameObject.AddComponent <GameInfoDetails>();
            gameInfoDetailsContentSC.loadData(CommonData.SelectPuzzlesInfo.puzzlesInfo);
        }

        //初始化图片
        gameInfoPic      = CptUtil.getCptFormParentByName <Transform, ScrollRect>(transform, "GameInfoPic");
        gameInfoPicImage = CptUtil.getCptFormParentByName <ScrollRect, Image>(gameInfoPic, "Image");
        if (gameInfoPic != null)
        {
            gameInfoPicTF = gameInfoPic.GetComponent <RectTransform>();
        }
        if (gameInfoPicImage != null && CommonData.SelectPuzzlesInfo != null)
        {
            string picPath = CommonData.SelectPuzzlesInfo.puzzlesInfo.Data_file_path + CommonData.SelectPuzzlesInfo.puzzlesInfo.Mark_file_name;

            if (CommonData.SelectPuzzlesInfo.puzzlesInfo.Data_type.Equals((int)JigsawResourcesEnum.Custom))
            {
                StartCoroutine
                    (ResourcesManager.LoadAsyncLocationImage(picPath, gameInfoPicImage, this));
            }
            else
            {
                StartCoroutine
                    (ResourcesManager.LoadAsyncAssetBundlesImageForBytes(picPath, CommonData.SelectPuzzlesInfo.puzzlesInfo.Mark_file_name, gameInfoPicImage, this));
            }
        }


        gameCancelBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameCancelBT");
        gameCancelBT.onClick.AddListener(cancelUI);
    }
示例#20
0
    void Start()
    {
        mBTBackGround = CptUtil.getCptFormParentByName <Transform, Button>(transform, "DialogBackGround");
        mBTSubmit     = CptUtil.getCptFormParentByName <Transform, Button>(transform, "SubmitBT");
        mBTCancel     = CptUtil.getCptFormParentByName <Transform, Button>(transform, "CancelBT");
        mTXTitle      = CptUtil.getCptFormParentByName <Transform, Text>(transform, "TitleText");
        mTXContent    = CptUtil.getCptFormParentByName <Transform, Text>(transform, "ContentText");
        mTXCancel     = CptUtil.getCptFormParentByName <Transform, Text>(transform, "CancelText");
        mTXSubmit     = CptUtil.getCptFormParentByName <Transform, Text>(transform, "SubmitText");

        mTXTitle.text   = mTitleStr;
        mTXContent.text = mContentStr;
        mTXCancel.text  = mCancelStr;
        mTXSubmit.text  = mSubmitStr;

        mBTBackGround.onClick.AddListener(cancel);
        mBTCancel.onClick.AddListener(cancel);
        mBTSubmit.onClick.AddListener(submit);
    }
示例#21
0
    /// <summary>
    /// 设置拼图等级
    /// </summary>
    private void setLevel(GameObject itemObj, int level)
    {
        //设置拼图等级
        Image  levelPic  = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawLevelPic");
        Text   levelText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawLevelText");
        Sprite levelTX;

        if (level > 0 && level <= 10)
        {
            levelTX = mLevel1;
        }
        else if (level > 10 && level <= 20)
        {
            levelTX = mLevel2;
        }
        else
        {
            levelTX = mLevel3;
        }
        levelPic.sprite = levelTX;
        levelText.text  = "x" + level;
    }
示例#22
0
    /// <summary>
    /// 创建ITEM
    /// </summary>
    /// <param name="itemData"></param>
    private GameObject createMakerItem(MakerDataBean itemData)
    {
        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(MakerItemPath));

        //设置大小
        RectTransform rect      = itemObj.GetComponent <RectTransform>();
        float         itemWith  = transform.GetComponent <RectTransform>().rect.width;
        float         itemHight = transform.GetComponent <RectTransform>().rect.width * 0.1f;

        rect.sizeDelta = new Vector2(itemWith, itemHight);

        itemObj.name = itemData.makerTitle;
        itemObj.transform.SetParent(transform);
        itemObj.transform.localScale = new Vector3(1, 1, 1);

        Text markTitle = CptUtil.getCptFormParentByName <RectTransform, Text>(rect, "MakerTitle");
        Text markName  = CptUtil.getCptFormParentByName <RectTransform, Text>(rect, "MakerName");

        markTitle.text = itemData.makerTitle;
        markName.text  = itemData.makeName;
        return(itemObj);
    }
示例#23
0
    private new void Awake()
    {
        base.Awake();

        musicSelectTF = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "Content");
        if (musicSelectTF != null)
        {
            musicSelect = musicSelectTF.gameObject.AddComponent <GameMusicDetails>();
            musicSelect.addMusicSelectCallBack(this);
            musicSelect.loadData();
        }

        musicSwitchGroup = CptUtil.getCptFormParentByName <Transform, ToggleGroup>(transform, "GameMusicSwitch");
        if (musicSwitchGroup != null)
        {
            musicSwitchCpt = musicSwitchGroup.gameObject.AddComponent <GameMusicSwitch>();
            musicSwitchCpt.addRadioButtonCallBack(this);
        }

        gameCancelBT = CptUtil.getCptFormParentByName <Transform, Button>(transform, "GameCancelBT");
        gameCancelBT.onClick.AddListener(cancelUI);
    }
示例#24
0
    /// <summary>
    /// 创建自定义增加拼图样式
    /// </summary>
    public GameObject createAddItem()
    {
        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectAddItemPath));

        //设置大小
        setItemSize(itemObj);

        itemObj.name = "Add";
        itemObj.transform.SetParent(transform);

        //设置按键
        Button addTextBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawAdd");
        Button addPicBT  = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawPic");

        addTextBT.onClick.AddListener(jumpAddCustomUI);
        addPicBT.onClick.AddListener(jumpAddCustomUI);
        //设置文本信息
        Text jigsawAddText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawAddText");

        jigsawAddText.text = CommonData.getText(7);
        return(itemObj);
    }
示例#25
0
    private void Start()
    {
        mCurrentScore = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "CurrentScore");

        mCurrentScoreTitle   = CptUtil.getCptFormParentByName <Transform, Text>(transform, "CurrentScoreTitle");
        mCurrentScoreContent = CptUtil.getCptFormParentByName <Transform, Text>(transform, "CurrentScoreContent");
        mRankTitle           = CptUtil.getCptFormParentByName <Transform, Text>(transform, "RankTitle");
        mRankContent         = CptUtil.getCptFormParentByName <Transform, Text>(transform, "RankContent");
        mBestScoreTitle      = CptUtil.getCptFormParentByName <Transform, Text>(transform, "BestScoreTitle");
        mBestScoreContent    = CptUtil.getCptFormParentByName <Transform, Text>(transform, "BestScoreContent");
        mTrophyName          = CptUtil.getCptFormParentByName <Transform, Text>(transform, "TrophyName");

        mCancelBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "CancelBT");
        mCancelText = CptUtil.getCptFormParentByName <Button, Text>(mCancelBT, "Text");

        mSubmitBT   = CptUtil.getCptFormParentByName <Transform, Button>(transform, "SubmitBT");
        mSubmitText = CptUtil.getCptFormParentByName <Button, Text>(mSubmitBT, "Text");

        mWorldRank = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "Content");
        mTrophy    = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "Trophy");
        mLoading   = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "Loading");

        mCancelBT.onClick.AddListener(cancelOnClick);
        mSubmitBT.onClick.AddListener(submitOnClick);
        initData();
        //设置本地最好分数
        PuzzlesCompleteStateBean completeData = mGameInfoBean.completeStateInfo;

        if (completeData != null && completeData.completeTime != null)
        {
            mBestScore             = completeData.completeTime.totalSeconds;
            mBestScoreContentStr   = GameUtil.GetTimeStr(completeData.completeTime.totalSeconds);
            mBestScoreContent.text = mBestScoreContentStr;
        }
        //查询网络数据
        mLeaderboardHandle.findLeaderboard(mGameInfoBean.puzzlesInfo.Id + "_" + mGameInfoBean.puzzlesInfo.Mark_file_name, this);
    }
    private new void Awake()
    {
        base.Awake();
        //初始化标题栏
        jigsawSelectTiltebar  = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "TitleBar");
        titleBarExitBT        = CptUtil.getCptFormParentByName <Transform, Button>(jigsawSelectTiltebar, "ExitBT");
        titleBarJigsawPointTV = CptUtil.getCptFormParentByName <Transform, Text>(jigsawSelectTiltebar, "PuzzlesPointText");
        titleBarTitleName     = CptUtil.getCptFormParentByName <Transform, Text>(jigsawSelectTiltebar, "TitleName");
        if (titleBarExitBT != null)
        {
            titleBarExitBT.onClick.AddListener(addExitOnClick);
        }

        mBTPuzzlesShape = CptUtil.getCptFormParentByName <Transform, Button>(transform, "PuzzlesShape");
        mTVPuzzlesShape = CptUtil.getCptFormParentByName <Transform, Text>(transform, "PuzzlesShapeTitle");

        mBTBorderShape = CptUtil.getCptFormParentByName <Transform, Button>(transform, "BorderShape");
        mTVBorderShape = CptUtil.getCptFormParentByName <Transform, Text>(transform, "BorderShapeTitle");

        mBTBorderColor = CptUtil.getCptFormParentByName <Transform, Button>(transform, "BorderColor");
        mTVBorderColor = CptUtil.getCptFormParentByName <Transform, Text>(transform, "BorderColorTitle");

        mBTBackgroundColor = CptUtil.getCptFormParentByName <Transform, Button>(transform, "BackgroundColor");
        mTVBackgroundColor = CptUtil.getCptFormParentByName <Transform, Text>(transform, "BackgroundColorTitle");

        mEquipContent = CptUtil.getCptFormParentByName <Transform, Transform>(transform, "EquipContent");
        tabCpt        = CptUtil.getCptFormParentByName <Transform, TabCpt>(transform, "TypeSelect");

        mBTPuzzlesShape.onClick.AddListener(addPuzzlesShapeOnClick);
        mBTBorderShape.onClick.AddListener(addBorderShapeOnClick);
        mBTBorderColor.onClick.AddListener(addBorderColorOnClick);
        mBTBackgroundColor.onClick.AddListener(addBackgroundOnClick);

        equipSelect = gameObject.AddComponent <EquipSelect>();
        equipSelect.setMenuSelectUIControl(this);
        refreshUI();
    }
示例#27
0
    /// <summary>
    /// 创建正常样式
    /// </summary>
    public GameObject createNormalItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectItemPath));
        Button     itemBT  = itemObj.GetComponent <Button>();

        //设置大小
        setItemSize(itemObj);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.Data_file_path + infoBean.Mark_file_name;

        StartCoroutine(ResourcesManager.LoadAsyncDataImage(filePath + "_Thumb", backImage));

        //设置状态
        Text puzzleStatus = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStatus");

        if (completeStateBean == null || completeStateBean.completeTime == null || completeStateBean.completeTime.totalSeconds == 0)
        {
            Material material = new Material(Shader.Find("Custom/Gray"));
            backImage.material = material;
            puzzleStatus.gameObject.SetActive(true);
            puzzleStatus.text = CommonData.getText(32);
        }
        else
        {
            puzzleStatus.gameObject.SetActive(false);
            puzzleStatus.text = CommonData.getText(32);
        }

        //设置按键
        Button startBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");

        startBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            CommonData.SelectPuzzlesInfo = itemInfo;
            SceneUtil.jumpGameScene();
        });
        Button scoreBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawScore");

        scoreBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            DialogManager.createLeaderBoradDialog(1, itemInfo);
        });

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawName");
        Text startBTText    = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawStartText");
        Text scoreBTText    = CptUtil.getCptFormParentByName <Button, Text>(itemBT, "JigsawScoreText");

        jigsawNameText.text = infoBean.Name;

        scoreBTText.text = CommonData.getText(15);
        if (itemInfo.progressInfo != null)
        {
            startBTText.text = CommonData.getText(85);
        }
        else
        {
            startBTText.text = CommonData.getText(14);
        }
        //设置拼图等级
        setLevel(itemObj, infoBean.level);
        return(itemObj);
    }
示例#28
0
    /// <summary>
    /// 创建自定义样式
    /// </summary>
    /// <param name="itemInfo"></param>
    private GameObject createCustomItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        GameObject itemObj = Instantiate(ResourcesManager.LoadData <GameObject>(JigsawSelectCustomItemPath));

        //设置大小
        setItemSize(itemObj);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.Data_file_path + infoBean.Mark_file_name;

        StartCoroutine(ResourcesManager.LoadAsyncLocationImage(filePath, backImage));

        //设置按键
        Button startBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");

        startBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            CommonData.SelectPuzzlesInfo = itemInfo;
            SceneUtil.jumpGameScene();
        });
        //最好分数
        Transform bestScoreTF = CptUtil.getCptFormParentByName <Transform, Transform>(itemObj.transform, "JigsawBestScore");
        Text      bestScore   = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawBestScoreText");

        if (completeStateBean != null && completeStateBean.completeTime != null)
        {
            bestScore.text = GameUtil.GetTimeStr(completeStateBean.completeTime.totalSeconds);
        }
        else
        {
            bestScoreTF.gameObject.SetActive(false);
        }

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawName");
        Text startBTText    = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStartText");

        if (itemInfo.progressInfo != null)
        {
            startBTText.text = CommonData.getText(85);
        }
        else
        {
            startBTText.text = CommonData.getText(14);
        }


        jigsawNameText.text = infoBean.Name;

        //设置按钮信息
        //编辑按钮
        //Button editBT = CptUtil.getCptFormParentByName<Transform, Button>(itemObj.transform, "JigsawEdit");
        //editBT.onClick.AddListener(delegate ()
        //{
        //    SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
        //    MenuCustomUpLoadUIControl upLoadUIControl = menuSelectUIControl.mUIMasterControl.getUIByType<MenuCustomUpLoadUIControl>(UIEnum.MenuCustomUpLoadUI);
        //    upLoadUIControl.setInitData(infoBean);
        //    menuSelectUIControl.mUIMasterControl.openUIByTypeAndCloseOther(UIEnum.MenuCustomUpLoadUI);
        //});
        //删除按钮
        Button deleteBT = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawDelete");

        deleteBT.onClick.AddListener(delegate()
        {
            SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
            FileUtil.DeleteFile(filePath);
            CustomPuzzlesInfoDSHandle handle = (CustomPuzzlesInfoDSHandle)DataStorageManage.getCustomPuzzlesInfoDSHandle();
            handle.removeData(infoBean);
            menuSelectUIControl.setJigsawSelectData(JigsawResourcesEnum.Custom);
        });
        return(itemObj);
    }
    private GameObject CreateInstallItem(PuzzlesGameInfoBean itemInfo)
    {
        PuzzlesInfoBean          infoBean          = itemInfo.puzzlesInfo;
        PuzzlesCompleteStateBean completeStateBean = itemInfo.completeStateInfo;

        itemInfo.completeStateInfo = completeStateBean;
        itemInfo.puzzlesInfo       = infoBean;

        GameObject itemObj = Instantiate(installModel);

        itemObj.transform.parent     = this.transform;
        itemObj.transform.localScale = new Vector3(1f, 1f, 1f);
        itemObj.SetActive(true);

        itemObj.name = infoBean.Mark_file_name;
        itemObj.transform.SetParent(transform);

        //设置背景图片
        Image  backImage = CptUtil.getCptFormParentByName <Transform, Image>(itemObj.transform, "JigsawPic");
        string filePath  = infoBean.thumb_file_path;

        StartCoroutine(ResourcesManager.LoadAsyncHttpImage(filePath, backImage));

        //设置按键
        Button startBT     = CptUtil.getCptFormParentByName <Transform, Button>(itemObj.transform, "JigsawStart");
        Text   startBTText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawStartText");

        if (!CheckUtil.StringIsNull(infoBean.data_file_path))
        {
            startBT.onClick.AddListener(delegate()
            {
                SoundUtil.playSoundClip(AudioButtonOnClickEnum.btn_sound_1);
                CommonData.SelectPuzzlesInfo = itemInfo;
                SceneUtil.jumpGameScene();
            });

            if (itemInfo.progressInfo != null)
            {
                startBTText.text = CommonData.getText(85);
            }
            else
            {
                startBTText.text = CommonData.getText(14);
            }
        }
        else
        {
            startBTText.text = CommonData.getText(130);
        }


        //最好分数
        Transform bestScoreTF = CptUtil.getCptFormParentByName <Transform, Transform>(itemObj.transform, "JigsawBestScore");
        Text      bestScore   = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawBestScoreText");

        if (completeStateBean != null && completeStateBean.completeTime != null)
        {
            bestScore.text = GameUtil.GetTimeStr(completeStateBean.completeTime.totalSeconds);
        }
        else
        {
            bestScoreTF.gameObject.SetActive(false);
        }

        //设置文本信息
        Text jigsawNameText = CptUtil.getCptFormParentByName <Transform, Text>(itemObj.transform, "JigsawName");

        jigsawNameText.text = infoBean.Name;
        return(itemObj);
    }
示例#30
0
    /// <summary>
    /// 创建obj
    /// </summary>
    /// <param name="content"></param>
    /// <param name="data"></param>
    public void createEquipItem(Transform content, EquipInfoBean data)
    {
        GameObject equipObj = Instantiate(ResourcesManager.LoadData <GameObject>(s_ResTypeSelectItemPath));

        //设置大小
        RectTransform itemRect  = equipObj.GetComponent <RectTransform>();
        float         itemWith  = content.GetComponent <RectTransform>().rect.height * 0.52f;
        float         itemHight = content.GetComponent <RectTransform>().rect.height * 0.8f;

        itemRect.sizeDelta = new Vector2(itemWith, itemHight);

        TabButton tabButton = equipObj.GetComponent <TabButton>();

        equipObj.transform.SetParent(content);
        equipObj.transform.SetSiblingIndex((int)data.equipTypeId);
        equipObj.name = data.equipName;
        equipObj.transform.localScale = new Vector3(1, 1, 1);

        //背景
        Image backgroundImage = CptUtil.getCptFormParentByName <Transform, Image>(equipObj.transform, "Background");
        //设置名字
        Text equipName = CptUtil.getCptFormParentByName <Transform, Text>(equipObj.transform, "EquipName");

        equipName.text = data.equipName;

        //设置资源图片
        Image equipImage = CptUtil.getCptFormParentByName <Transform, Image>(equipObj.transform, "EquipImage");

        StartCoroutine(ResourcesManager.LoadAsyncDataImage(data.equipImageUrl, equipImage));
        if (data.equipImageColor != null && data.equipImageColor.Length != 0)
        {
            if (data.equipTypeId == 0)
            {
                data.equipImageColor = "#EFEFEF";
            }
            ColorUtil.setImageColor(equipImage, data.equipImageColor);
        }

        //获取是否锁定
        ((EquipDSHandle)DataStorageManage.getEquipDSHandle()).getData(data);
        Image  equipLock        = CptUtil.getCptFormParentByName <Transform, Image>(equipObj.transform, "EquipLock");
        Button equipButton      = CptUtil.getCptFormParentByName <Transform, Button>(equipObj.transform, "EquipButton");
        Image  equipButtonImage = CptUtil.getCptFormParentByName <Transform, Image>(equipObj.transform, "EquipButton");
        Text   equipButtonText  = CptUtil.getCptFormParentByName <Transform, Text>(equipObj.transform, "EquipButtonText");

        if (data.equipTypeId != 0 && data.unlockType == 0)
        {
            //未解锁处理
            equipLock.enabled    = true;
            equipButtonText.text = CommonData.getText(13) + "(" + data.unlockPoint + "PP)";
            equipButton.onClick.AddListener(delegate()
            {
                unlockEquip(content, data, equipObj);
            });
        }
        else
        {
            //已解锁处理
            equipLock.enabled = false;
            int equipId = 0;
            if (data.equipType == (int)EquipTypeEnum.PuzzlesShape)
            {
                equipId = (int)CommonConfigure.PuzzlesShape;
            }
            else if (data.equipType == (int)EquipTypeEnum.BorderShape)
            {
                equipId = (int)CommonConfigure.BorderShape;
            }
            else if (data.equipType == (int)EquipTypeEnum.BorderColor)
            {
                equipId = (int)CommonConfigure.BorderColor;
            }
            else if (data.equipType == (int)EquipTypeEnum.Background)
            {
                equipId = (int)CommonConfigure.Background;
            }

            if (equipId == data.equipTypeId)
            {
                equipButtonText.text = CommonData.getText(90);
                equipButton.onClick.RemoveAllListeners();
                ColorUtil.setImageColor(backgroundImage, "#CCCCCC");
                ColorUtil.setImageColor(equipButtonImage, "#CCCCCC");
            }
            else
            {
                equipButtonText.text = CommonData.getText(89);
                equipButton.onClick.AddListener(delegate()
                {
                    useEquip(content, data, equipObj);
                });
            }
        }
    }