protected override void Patrol() { base.Patrol(); _cow.Destination(); _cow.cowAnimationState = Cow.COW_ANIMATIONSTATE.COW_WALK; if (_patrolTimer >= _patrolDuration) { _cow.ChangeState(new CowIdleState()); } }
protected override void Patrol() { base.Patrol(); _cow.Destination(); _cow.cowAnimationState = Cow.COW_ANIMATIONSTATE.COW_WALK; if (_patrolTimer >= _patrolDuration) { _cow.ChangeState(new CowIdleState()); } }