示例#1
0
    public void Damage()
    {
        m_AudioSource.PlayOneShot(m_HurtSound);
        m_StrikeCount++;
        m_StrikeCountView.UpdateCount(m_StrikeCount);

        if (m_StrikeCount >= 3)
        {
            m_Input.StopInput();
            FindObjectOfType <GameController>().IsGameOver = true;
        }
    }
示例#2
0
 public void OnTurretDestroyed()
 {
     m_CurrentTurrets--;
     m_DestroyedTurretCount++;
     m_DestroyedTurretCountView.UpdateCount(m_DestroyedTurretCount);
 }