/// <summary> /// 加载倒计时 /// </summary> /// <param name="obj"></param> private void GameCountDowning(object obj) { PassedCountDownTime += 1 * 1000; Log4Debug("倒计时时间:" + PassedCountDownTime / 1000); if (PassedCountDownTime >= CountDownTime) { CountDownTimer.Dispose(); ChangeRoomState(RoomActorState.Gaming); } }