// Use this for initialization void Start() { gameControler = GetComponent <GameControler>(); //partyNoteParent = GameObject.Find("PartyNote").transform; //enemyNoteParent = GameObject.Find("EnemyNote").transform; //それぞれの変数にオブジェクトを格納する //enemySliderのhpスクリプトを取得 notes = GameObject.Find("enemySlider"); hp = notes.GetComponent <hp>(); //CharaStatusスクリプトを取得 CharaStatus = GetComponent <Charastatus>(); //partyNoteのnoteスクリプトを取得 partyNote = GameObject.Find("PartyNote"); note = partyNote.GetComponent <note>(); //Frequencyスクリプト取得 noteFrequency = partyNote.GetComponent <NoteFrequency>(); //enemyNoteのenemynoteスクリプトを取得 enemyNote = GameObject.Find("EnemyNote"); enemynote = enemyNote.GetComponent <enemynote>(); //ScenairoTextのScenarioTextスクリプトを取得 text = GameObject.Find("ScenarioText"); scenarioText = text.GetComponent <ScenarioText>(); //ScenarioCharaのScenarioCharaスクリプトを取得 chara = GameObject.Find("Image"); scenarioChara = chara.GetComponent <ScinarioChara>(); //BGMスタート audioSource = GetComponent <AudioSource>(); if (BattleManager.Instance.nowBattleScene == 0) { return; } countDown = countDownText.GetComponent <CountDown>(); StartCoroutine(countDown.CountdownCoroutine()); tokagePlayMovie = tokageEF.GetComponent <PlayMovie>(); datyoPlayMovie = datyoEF.GetComponent <PlayMovie>(); momongaPlayMovie = momongaEF.GetComponent <PlayMovie>(); kamePlayMovie = kameEF.GetComponent <PlayMovie>(); enemyPlayMovie = enemyEF.GetComponent <PlayMovie>(); }