void OnCursorDown() { if (TimeManager.instance.isGameStart) { transition.ChangeToClickSize(); holdObject = CursorController.instance.GetFirstClickedObj(); if (holdObject != null) { holdObject.GetComponent <GrabbableObject>().ChangeToClickSize(); isHolding = true; if (!isPlayingSound) { isPlayingSound = true; soundBenarManager.PlayFromString("click"); } if (holdObject.CompareTag("cotton")) { holdCotton.SetOnHold(true); } else if (holdObject.CompareTag("bandage")) { holdCotton.SetOnHold(true); } StartCoroutine(Transition()); } } }