protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); background = Content.Load <Texture2D>("background"); _nasa = Content.Load <Texture2D>("nasa"); _control = Content.Load <Texture2D>("control"); _B = Content.Load <Texture2D>("b"); _M = Content.Load <Texture2D>("m"); textCosm = Content.Load <SpriteFont>("Font"); textHP = Content.Load <SpriteFont>("Font"); gameOver = Content.Load <SpriteFont>("FontGameOver"); rocket.LoadContent(Content, "rocket"); cosmonaut1.LoadContent(Content, "cosmonaut1"); cosmonaut2.LoadContent(Content, "cosmonaut2"); cosmonaut3.LoadContent(Content, "cosmonaut3"); asteroid.LoadContent(Content); asteroid2.LoadContent(Content); asteroid3.LoadContent(Content); asteroid4.LoadContent(Content); asteroid5.LoadContent(Content); asteroid6.LoadContent(Content); }