示例#1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            background = Content.Load <Texture2D>("background");
            _nasa      = Content.Load <Texture2D>("nasa");
            _control   = Content.Load <Texture2D>("control");
            _B         = Content.Load <Texture2D>("b");
            _M         = Content.Load <Texture2D>("m");
            textCosm   = Content.Load <SpriteFont>("Font");
            textHP     = Content.Load <SpriteFont>("Font");
            gameOver   = Content.Load <SpriteFont>("FontGameOver");

            rocket.LoadContent(Content, "rocket");

            cosmonaut1.LoadContent(Content, "cosmonaut1");
            cosmonaut2.LoadContent(Content, "cosmonaut2");
            cosmonaut3.LoadContent(Content, "cosmonaut3");

            asteroid.LoadContent(Content);
            asteroid2.LoadContent(Content);
            asteroid3.LoadContent(Content);
            asteroid4.LoadContent(Content);
            asteroid5.LoadContent(Content);
            asteroid6.LoadContent(Content);
        }