public void Copy(EntityStatusObject _object) { if (_object == null) { return; } base.Copy(_object); IsDestructible = _object.IsDestructible; InitialDurabilityMin = _object.InitialDurabilityMin; InitialDurabilityMax = _object.InitialDurabilityMax; InitialDurabilityMaximum = _object.InitialDurabilityMaximum; Corpse.Copy(_object.Corpse); Odour.Copy(_object.Odour); }