// Use this for initialization void Start() { queue = new CoroutineQueue(); queue.Start(); queue.Add(SimpleCoroutines.ExitImmidiately()); UpdateCount = 0; }
void Start() { queue = new CoroutineQueue(); queue.Start(); queue.Add(SimpleCoroutines.ExitAfterFrame()); UpdateCount = 0; }
void Start() { queue = new CoroutineQueue(); queue.Start(); queue.AddWait(_wait); StartCoroutine(AssertWaitUntilDone()); }
void Start() { queue.Start(); queue.AddWait(wait); TimeElapsed = 0; UpdateCount = 0; }
void Awake() { _movementQueue = new CoroutineQueue(); _rotationQueue = new CoroutineQueue(); _movementQueue.Start(); _rotationQueue.Start(); _detached = GetComponent <CanBeDetached>(); }