// Start is called before the first frame update void Start() { if (FMODUnity.RuntimeManager.HasBankLoaded("Music_Bank")) { SceneManager.LoadScene("MainMenu"); } else { StartCoroutine(CoroutineHelper.Chain( CoroutineHelper.WaitUntil(() => FMODUnity.RuntimeManager.HasBankLoaded("Music_Bank")), CoroutineHelper.Do(() => SceneManager.LoadScene("MainMenu")) )); } }