// Start is called before the first frame update
 void Start()
 {
     if (FMODUnity.RuntimeManager.HasBankLoaded("Music_Bank"))
     {
         SceneManager.LoadScene("MainMenu");
     }
     else
     {
         StartCoroutine(CoroutineHelper.Chain(
                            CoroutineHelper.WaitUntil(() => FMODUnity.RuntimeManager.HasBankLoaded("Music_Bank")),
                            CoroutineHelper.Do(() => SceneManager.LoadScene("MainMenu"))
                            ));
     }
 }