public int ExecuteOnce(IEnumerator routine) { var controller = new CoroutineController(this, routine); controller.Start(); _onceDic.Add(controller.ID, controller); return(controller.ID); }
public static Coroutine StartCoroutineEx(this MonoBehaviour monoBehaviour, IEnumerator routine, out CoroutineController coroutineController) { if (routine == null) { throw new System.ArgumentNullException("routine is NULL"); } coroutineController = new CoroutineController(routine); return(monoBehaviour.StartCoroutine(coroutineController.Start())); }
protected override void OnApplied() { HudEvents.In += HudEvents_In; IL.BossSequenceController.RestoreBindings += BossSequenceController_RestoreBindings; foreach (var detour in _detours) { detour.Apply(); } CoroutineController.Start(OnAppliedCoroutine()); }
protected override void OnRestored() { HudEvents.In -= HudEvents_In; On.PlayerData.SetInt -= PlayerData_SetInt; foreach (var detour in _detours) { detour.Undo(); } CoroutineController.Start(OnToggledCoroutine()); }
protected override void OnApplied() { HudEvents.In += HudEvents_In; On.PlayerData.SetInt += PlayerData_SetInt; foreach (var detour in _detours) { detour.Apply(); } CoroutineController.Start(OnToggledCoroutine()); }
protected override void OnRestored() { HudEvents.In -= HudEvents_In; On.GGCheckBoundSoul.OnEnter -= GGCheckBoundSoul_OnEnter; IL.BossSequenceController.RestoreBindings -= BossSequenceController_RestoreBindings; foreach (var detour in _detours) { detour.Undo(); } CoroutineController.Start(OnRestoredCoroutine()); }
public void ExecuteOnce(IEnumerator routine) { CoroutineController controller = new CoroutineController(this, routine); controller.Start(); }
public static Coroutine StartCoroutineEx(this MonoBehaviour monoBehaviour, IEnumerator routine, out CoroutineController coroutineController) { if (routine == null) { throw new System.ArgumentNullException("routine"); } coroutineController = new CoroutineController(routine); return monoBehaviour.StartCoroutine(coroutineController.Start()); }