private void LateUpdate() { if (initialized) { if (eventSystem && !eventSystem.IsPointerOverGameObject()) { if (Input.GetAxis("Mouse ScrollWheel") < 0f) { zLevel = Mathf.Min(10 + 2.5F * (1 + CoreUpgraderScript.GetCoreTier(PlayerCore.Instance.blueprint.coreShellSpriteID)), zLevel + 0.5F); Focus(transform.position); } else if (Input.GetAxis("Mouse ScrollWheel") > 0f) { zLevel = Mathf.Max(5, zLevel - 0.5F); Focus(transform.position); } } if (panning) { Pan(); } else if (core.IsMoving()) // lock camera { Focus(core.transform.position); } ProximityInteractScript.Focus(); } }
protected override void BuildEntity() { intrinsicCommandLimit = 0; if (!tractor.initialized) { tractor.BuildTractor(); switch (CoreUpgraderScript.GetCoreTier(blueprint.coreShellSpriteID)) { case 0: tractor.maxRangeSquared = 225; tractor.energyPickupRangeSquared = 160; tractor.maxBreakRangeSquared = 600; break; case 1: tractor.maxRangeSquared = 325; tractor.energyPickupRangeSquared = 240; tractor.maxBreakRangeSquared = 900; break; case 2: tractor.maxRangeSquared = 450; tractor.energyPickupRangeSquared = 320; tractor.maxBreakRangeSquared = 1200; break; case 3: tractor.maxRangeSquared = 550; tractor.energyPickupRangeSquared = 400; tractor.maxBreakRangeSquared = 1500; break; } } base.BuildEntity(); }
// returns max zoom level based on player core tier public static float GetMaxZoomLevel() { if (!PlayerCore.Instance) { return(10); } return(10 + 2.5F * (1 + CoreUpgraderScript.GetCoreTier(PlayerCore.Instance.blueprint.coreShellSpriteID))); }
/// <summary> /// Generate shell parts in the blueprint, change ship stats accordingly /// </summary> protected virtual void BuildEntity() { // all created entities should have blueprints! if (!blueprint) { Debug.LogError(this + " does not have a blueprint! EVERY constructed entity should have one!"); } DestroyOldParts(); parts.Clear(); if (blueprint) { this.dialogue = blueprint.dialogue; } AttemptAddComponents(); var coreRenderer = GetComponent <SpriteRenderer>(); if (blueprint) { // check if it contains a blueprint (it should) if (blueprint.coreSpriteID == "" && blueprint.intendedType == EntityBlueprint.IntendedType.ShellCore) { Debug.Log(this + "'s blueprint does not contain a core sprite ID!"); // check if the blueprint does not contain a core sprite ID (it should) } coreRenderer.sprite = ResourceManager.GetAsset <Sprite>(blueprint.coreSpriteID); } else { coreRenderer.sprite = ResourceManager.GetAsset <Sprite>("core1_light"); } var renderer = transform.Find("Minimap Image").GetComponent <SpriteRenderer>(); if (category == EntityCategory.Station && !(this is Turret)) { if (this as Outpost) { renderer.sprite = ResourceManager.GetAsset <Sprite>("outpost_minimap_sprite"); } else if (this as Bunker) { renderer.sprite = ResourceManager.GetAsset <Sprite>("bunker_minimap_sprite"); } else { renderer.sprite = ResourceManager.GetAsset <Sprite>("minimap_sprite"); } renderer.transform.localScale = new Vector3(3.5F, 3.5F, 3.5F); } else { renderer.sprite = ResourceManager.GetAsset <Sprite>("minimap_sprite"); } abilities = new List <Ability>(); entityName = blueprint.entityName; name = blueprint.entityName; GetComponent <Rigidbody2D>().mass = 1; // reset mass var drone = this as Drone; ResetWeight(); sortingOrder = 1; //For shellcores, create the tractor beam // Create shell parts SetUpParts(blueprint); // Drone shell and core health penalty if (drone) { maxHealth[0] /= 2; maxHealth[1] /= 4; } maxHealth.CopyTo(baseMaxHealth, 0); var shellRenderer = transform.Find("Shell Sprite").GetComponent <SpriteRenderer>(); if (shellRenderer) { shellRenderer.sortingOrder = ++sortingOrder; } coreRenderer.sortingOrder = ++sortingOrder; UpdateShooterLayering(); if (this as ShellCore) { if (!gameObject.GetComponentInChildren <MainBullet>()) { MainBullet mainBullet = gameObject.AddComponent <MainBullet>(); mainBullet.SetTier(Mathf.Min(3, 1 + CoreUpgraderScript.GetCoreTier(blueprint.coreShellSpriteID))); mainBullet.bulletPrefab = ResourceManager.GetAsset <GameObject>("bullet_prefab"); mainBullet.terrain = TerrainType.Air; mainBullet.SetActive(true); abilities.Insert(0, mainBullet); } else { MainBullet mainBullet = gameObject.GetComponentInChildren <MainBullet>(); mainBullet.SetTier(Mathf.Min(3, 1 + CoreUpgraderScript.GetCoreTier(blueprint.coreShellSpriteID))); mainBullet.SetDestroyed(false); abilities.Insert(0, mainBullet); } } // unique abilities for mini and worker drones here if (drone) { switch (drone.type) { case DroneType.Mini: var shellObj = transform.Find("Shell Sprite").gameObject; Ability ab = AbilityUtilities.AddAbilityToGameObjectByID(shellObj, 6, null, 1); var shooter = new GameObject("Shooter"); shooter.transform.SetParent(shellObj.transform); shooter.transform.localPosition = Vector3.zero; var shooterSprite = shooter.AddComponent <SpriteRenderer>(); shooterSprite.sprite = ResourceManager.GetAsset <Sprite>(AbilityUtilities.GetShooterByID(6)); shooterSprite.sortingOrder = ++sortingOrder; shellObj.GetComponent <ShellPart>().shooter = shooter; shellObj.GetComponent <ShellPart>().weapon = ab as WeaponAbility; (ab as WeaponAbility).terrain = TerrainType.Air; abilities.Insert(0, ab); break; default: break; } } IsInvisible = false; // check to see if the entity is interactible if (dialogue && FactionManager.IsAllied(0, faction)) { interactible = true; } Transform shellSprite = shell.transform; if (shellSprite) { parts.Add(shellSprite.GetComponent <ShellPart>()); } ConnectedTreeCreator(); maxHealth.CopyTo(currentHealth, 0); ActivatePassives(); // activate passive abilities here to avoid race condition BS if (OnEntitySpawn != null) { OnEntitySpawn.Invoke(this); } }
/// <summary> /// Generate shell parts in the blueprint, change ship stats accordingly /// </summary> protected virtual void BuildEntity() { // all created entities should have blueprints! if (!blueprint) { Debug.LogError(this + " does not have a blueprint! EVERY constructed entity should have one!"); } DestroyOldParts(); parts.Clear(); blueprint.shellHealth.CopyTo(maxHealth, 0); blueprint.baseRegen.CopyTo(regenRate, 0); if (blueprint) { this.dialogue = blueprint.dialogue; } AttemptAddComponents(); var renderer = GetComponent <SpriteRenderer>(); if (blueprint) { // check if it contains a blueprint (it should) if (blueprint.coreSpriteID == "" && blueprint.intendedType == EntityBlueprint.IntendedType.ShellCore) { Debug.Log(this + "'s blueprint does not contain a core sprite ID!"); // check if the blueprint does not contain a core sprite ID (it should) } renderer.sprite = ResourceManager.GetAsset <Sprite>(blueprint.coreSpriteID); } else { renderer.sprite = ResourceManager.GetAsset <Sprite>("core1_light"); } renderer.sortingOrder = 101; renderer = transform.Find("Minimap Image").GetComponent <SpriteRenderer>(); if (category == EntityCategory.Station && !(this is Turret)) { if (this as Outpost) { renderer.sprite = ResourceManager.GetAsset <Sprite>("outpost_minimap_sprite"); } else if (this as Bunker) { renderer.sprite = ResourceManager.GetAsset <Sprite>("bunker_minimap_sprite"); } else { renderer.sprite = ResourceManager.GetAsset <Sprite>("minimap_sprite"); } renderer.transform.localScale = new Vector3(3.5F, 3.5F, 3.5F); } else { renderer.sprite = ResourceManager.GetAsset <Sprite>("minimap_sprite"); } abilities = new List <Ability>(); entityName = blueprint.entityName; name = blueprint.entityName; GetComponent <Rigidbody2D>().mass = 1; // reset mass weight = this as Drone ? 25 : coreWeight; var isLightDrone = this as Drone && (this as Drone).type == DroneType.Light; // used for light drone weight reduction //For shellcores, create the tractor beam // Create shell parts if (blueprint != null) { for (int i = 0; i < blueprint.parts.Count; i++) { EntityBlueprint.PartInfo part = blueprint.parts[i]; PartBlueprint partBlueprint = ResourceManager.GetAsset <PartBlueprint>(part.partID); GameObject partObject = ShellPart.BuildPart(partBlueprint); ShellPart shellPart = partObject.GetComponent <ShellPart>(); shellPart.info = part; partObject.transform.SetParent(transform, false); partObject.transform.SetAsFirstSibling(); //Add an ability to the part: WeaponAbility ab = AbilityUtilities.AddAbilityToGameObjectByID(partObject, part.abilityID, part.secondaryData, part.tier) as WeaponAbility; if (ab) // add weapon diversity { ab.type = DroneUtilities.GetDiversityTypeByEntity(this); } partObject.transform.localEulerAngles = new Vector3(0, 0, part.rotation); partObject.transform.localPosition = new Vector3(part.location.x, part.location.y, 0); SpriteRenderer sr = partObject.GetComponent <SpriteRenderer>(); // sr.flipX = part.mirrored; this doesn't work, it does not flip the collider hitbox var tmp = partObject.transform.localScale; tmp.x = part.mirrored ? -1 : 1; partObject.transform.localScale = tmp; sr.sortingOrder = i + 2; //entityBody.mass += (isLightDrone ? partBlueprint.mass * 0.6F : partBlueprint.mass); var partWeight = isLightDrone ? partBlueprint.mass * 0.6F * weightMultiplier : partBlueprint.mass * weightMultiplier; weight += partWeight; maxHealth[0] += partBlueprint.health / 2; maxHealth[1] += partBlueprint.health / 4; // Drone shell and core health penalty if (this as Drone) { maxHealth[0] /= 2; maxHealth[1] /= 4; } string shooterID = AbilityUtilities.GetShooterByID(part.abilityID, part.secondaryData); // Add shooter if (shooterID != null) { var shooter = new GameObject("Shooter"); shooter.transform.SetParent(partObject.transform); shooter.transform.localPosition = Vector3.zero; var shooterSprite = shooter.AddComponent <SpriteRenderer>(); shooterSprite.sprite = ResourceManager.GetAsset <Sprite>(shooterID); // if(blueprint.parts.Count < 2) shooterSprite.sortingOrder = 500; TODO: Figure out what these lines do // shooterSprite.sortingOrder = sr.sortingOrder + 1; shooterSprite.sortingOrder = 500; shellPart.shooter = shooter; if (AbilityUtilities.GetAbilityTypeByID(part.abilityID) == AbilityHandler.AbilityTypes.Weapons) { shellPart.weapon = true; } } var weaponAbility = partObject.GetComponent <WeaponAbility>(); if (weaponAbility) { // if the terrain and category wasn't preset set to the enitity's properties if (weaponAbility.terrain == TerrainType.Unset) { weaponAbility.terrain = Terrain; } if (weaponAbility.category == EntityCategory.Unset) { weaponAbility.category = category; } } parts.Add(partObject.GetComponent <ShellPart>()); if (partObject.GetComponent <Ability>()) { abilities.Insert(0, partObject.GetComponent <Ability>()); } // Disable collider if no sprite if (!(partObject.GetComponent <SpriteRenderer>() && partObject.GetComponent <SpriteRenderer>().sprite) && partObject.GetComponent <Collider2D>() && !partObject.GetComponent <Harvester>()) { partObject.GetComponent <Collider2D>().enabled = false; } } } if (this as ShellCore) { if (!gameObject.GetComponentInChildren <MainBullet>()) { MainBullet mainBullet = gameObject.AddComponent <MainBullet>(); mainBullet.SetTier(Mathf.Min(3, 1 + CoreUpgraderScript.GetCoreTier(blueprint.coreShellSpriteID))); mainBullet.bulletPrefab = ResourceManager.GetAsset <GameObject>("bullet_prefab"); mainBullet.terrain = TerrainType.Air; mainBullet.SetActive(true); abilities.Insert(0, mainBullet); } else { MainBullet mainBullet = gameObject.GetComponentInChildren <MainBullet>(); mainBullet.SetTier(Mathf.Min(3, 1 + CoreUpgraderScript.GetCoreTier(blueprint.coreShellSpriteID))); mainBullet.SetDestroyed(false); abilities.Insert(0, mainBullet); } } // unique abilities for mini and worker drones here if (this as Drone) { Drone drone = this as Drone; switch (drone.type) { case DroneType.Mini: var shellObj = transform.Find("Shell Sprite").gameObject; Ability ab = AbilityUtilities.AddAbilityToGameObjectByID(shellObj, 6, null, 1); var shooter = new GameObject("Shooter"); shooter.transform.SetParent(shellObj.transform); shooter.transform.localPosition = Vector3.zero; var shooterSprite = shooter.AddComponent <SpriteRenderer>(); shooterSprite.sprite = ResourceManager.GetAsset <Sprite>(AbilityUtilities.GetShooterByID(6)); shooterSprite.sortingOrder = 500; shellObj.GetComponent <ShellPart>().shooter = shooter; (ab as WeaponAbility).terrain = TerrainType.Air; abilities.Insert(0, ab); break; default: break; } } IsInvisible = false; // check to see if the entity is interactible if (dialogue && faction == 0) { interactible = true; } Transform shellSprite = shell.transform; if (shellSprite) { parts.Add(shellSprite.GetComponent <ShellPart>()); } ConnectedTreeCreator(); maxHealth.CopyTo(currentHealth, 0); ActivatePassives(); // activate passive abilities here to avoid race condition BS if (OnEntitySpawn != null) { OnEntitySpawn.Invoke(this); } }