private void TAKE_INPUT() { #region Ship Movement //Ship only rotates on y axis, so only one value is needed, not a whole-ass Vector3, to represent rotation Vector3 direction; float r; direction = new Vector3(0, Input.GetAxis("VERTICAL"), Input.GetAxis("LONGITUDINAL")); r = Input.GetAxis("LATERAL"); core.SetMobilityVectors(direction, r); #endregion }