internal CoreEnvironment() { CoreGui = new CoreGui { Parent = this, ParentLocked = true }; //GeneralDebugGui = new GeneralDebugGui(CoreGui); Physics = null; }
internal GeneralDebugGui(CoreGui coreGui) : base(coreGui) { _stack = new Stack { Parent = this, Size = new UDim2(0.3f, 0, 0.3f, 0), BackgroundColour = Colour.Transparent }; _graphicsTaskLabel = MakeDebugTextLabel(_stack); _gameTaskLabel = MakeDebugTextLabel(_stack); }
protected DebugGui(CoreGui coreGui) { Parent = coreGui; RunService.Service.Heartbeat.Event += OnHeartbeat; }