/// <summary> /// Process a shopping command in the world /// </summary> /// <param name="world">Processing world</param> /// <param name="command">Command to process</param> /// <returns></returns> public Core.CommandResult ProcessCommand(World world, Core.LogicCommands.ShoppingCommand command) { switch (command.CommandType) { case Core.LogicCommands.ShoppingCommandType.kBuy: Core.LogicCommands.ShoppingPurchaseCommand purchaseCommand = command as Core.LogicCommands.ShoppingPurchaseCommand; ShopItem shopItem = world.Shoppings.FindShopItem(purchaseCommand.purchasingShopId, purchaseCommand.purchasingItemId); if (shopItem == null) { return(new Core.CommandResult(false, new CommandFailReason_NoSuchShopItem())); } if (!world.Protagonist.SpendMoney((ulong)shopItem.Price)) { return(new Core.CommandResult(false, new CommandFailReason_NotEnoughMoney())); } Core.Game.Shopping.Order placedOrder = world.Shoppings.DoOrder(purchaseCommand.purchasingShopId, shopItem, world); return(new Core.CommandResult(true, null, new PurchaseCommandResult() { placedOrder = placedOrder })); } return(new Core.CommandResult(false, new Processing.CommandFailReason_CannotProcess())); }
private void _ProcessFrameResultLogic(Core.LogicCommand frameCommand, Game.Processing.StepResult stepProcessResult) { if (frameCommand.CoarseType == Core.LogicCommand.CommandCoarseType.kShopping) { Core.LogicCommands.ShoppingCommand shoppingCommand = frameCommand as Core.LogicCommands.ShoppingCommand; if (shoppingCommand.CommandType == Core.LogicCommands.ShoppingCommandType.kBuy) { if (stepProcessResult.commandResult.isSuccess) { Core.Game.Shopping.Order order = (stepProcessResult.commandResult.payloadData as Game.Shop.PurchaseCommandResult).placedOrder; Core.Game.Shopping.IShopItem purchasedItem = order.orderedShopItem; WriteLog(string.Format("(Order No. {0}) Purchaed \"{1}\" at {2} money.", order.serialNumber, purchasedItem.View.SellingItemName, purchasedItem.Price)); _SoundPlayPurchase(); } } } else if (frameCommand.CoarseType == Core.LogicCommand.CommandCoarseType.kBroadcasting) { if (stepProcessResult.commandResult.isSuccess) { if (frameCommand is Game.Broadcasting.StartBroadcastingCommand) { _SetSoundStreamingOn(); } else if (frameCommand is Game.Broadcasting.FinishBroadcastingCommand) { _SetSoundStreamingOff(); } } } // Process Receive if (stepProcessResult.receivedItems.Count > 0) { foreach (Core.Game.Item currentReceivedItem in stepProcessResult.receivedItems) { m_inventoryUIWaitingQueue.Enqueue(new InventoryListItemEntry(currentReceivedItem)); WriteLog(string.Format("Item Received!! - {0}: {1}", currentReceivedItem.View.VisibleName, currentReceivedItem.View.Description)); ++m_itemCount; } _SoundPlayReceived(); } }
/// <summary> /// Apply command to the world /// </summary> /// <param name="targetWorld">Target world</param> /// <param name="stepCommand">Applying command</param> /// <returns>Result of command processing</returns> public Core.CommandResult ApplyCommand(World targetWorld, Core.LogicCommand stepCommand) { switch (stepCommand.CoarseType) { case Core.LogicCommand.CommandCoarseType.kIdle: return(Core.CommandResult.SimpleSuccess); case Core.LogicCommand.CommandCoarseType.kBroadcasting: Broadcasting.BroadcastingCommand broadcastingCommand = stepCommand as Broadcasting.BroadcastingCommand; return(broadcastingCommand.DoCommand(targetWorld)); case Core.LogicCommand.CommandCoarseType.kShopping: Core.LogicCommands.ShoppingCommand shoppingCommand = stepCommand as Core.LogicCommands.ShoppingCommand; return(m_shoppingCommandProcessor.ProcessCommand(targetWorld, shoppingCommand)); } return(new Core.CommandResult(false, new CommandFailReason_CannotProcess())); }