public override bool Handle(Core.InteractionEvent e) { if (!e.forwardTo) { return(false); } e.forwardTo.Trigger(e.Forward(to, Receiver)); return(true); }
public bool Handle(Core.InteractionEvent e) { if (!e.forwardTo) { return(false); } e.forwardTo.Trigger(e.Forward(to, gameObject)); return(true); }